Full notes
Full Stonetowers update
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What changed
- Gameplay
Stonetowers changes
A house is pointless without someone to live in it. A sawmill cuts no wood without someone to operate it. A wall is useless if it does not have anyone to defend. Your town only exists because of the people who live in it - your workers.
Workers move around your settlement doing available jobs and fulfilling their basic needs - food, water and sleep. Keeping workers fed is a simple concept - farms grow food, workers eat it. But farms require watering and harvesting by workers, and quickly start taking up large amounts of space as your town grows. Workers will happily drink from a nearby lake, so you’d best make sure they are never too far from the shore. As your settlement and knowledge grows, you might build magical aqueducts to carry water to far-off workers and farms to alleviate this problem.
Workers tend to become unproductive and unhappy if they have to sleep outside on the ground, so you’ll need to provide adequate housing if you want productive workers and want migrants to arrive - see below. Workers are happy when they are housed, fed and have work to do. Keeping your existing population happy will cause new workers to migrate to your settlement. Be careful, your new workers may hasten the development of your town but you will need to continue building farms and housing to accommodate your expanding workforce!
Every Wednesday we’re taking a look at a different aspect of the game - next week we’ll be looking at the horrors of the night - Monsters. The game will be released later this year, with the exact release date to be announced in the coming weeks. To keep up to date with these updates, follow us on Twitter, Tumblr or the Steam Community! If you’d like to be notified when the game is released, add it to your Steam wishlist!
Source
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