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Steam News5 September 20187y ago

A settler’s guide to defending your town - Towers (Blog #1)

As the sun sets, monsters arrive from all directions, their gaze fixed upon the source of magic at the heart of your new civilisation - the crystal nexus. How can you stop these aberrations?

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Full Stonetowers update

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What changed

1 fix2 additions4 changes0 removals
  • Fixes
  • Gameplay
  • Balance
fixedAs the sun sets, monsters arrive from all directions, their gaze fixed upon the source of magic at the heart of your new civilisation - the crystal nexus. How can you stop these aberrations? Towers are the magical constructs that form the core of your defensive strategy. Standing silent amongst your settlement, they spring to life when enemies draw near, channelling powerful offensive magics to ward off your foes.
changedTowers come in 5 varieties, and 3 technology levels (the basic tower comes in 4). These allow for a wide range of defence strategies - so let’s take a look at them!
addedBasicEvery tower starts life in this straightforward form. The exciting new magic your people have discovered, harnessed atop a tower of wood or stone. Enemies within range are struck with potent magical beams, dealing significant damage.
changedSlowdownWhere monster begin to arrive in stronger forms or greater numbers, you might find your defences can’t take them down before they reach your crystal nexus. In these cases, slowing enemies may be more effective than simply throwing more damage at them. The Slowdown Tower can bind monsters with magical chains, causing them to spend more time in range of your other towers.
changedLightningWeaker monsters often appear in groups, meaning that at least some of them may make it past your temporarily overwhelmed defences. But your researchers have an answer - the power to call down bolts of lightning upon your enemies. Build a Lightning Tower and watch as the electricity jumps between monsters in close proximity, dealing with tight groups with ease.
changedSniperSingle monsters powerful enough to walk through your defences unscathed are so-far-inconceivable danger, as are enemies that could bring down your range if they got close. But should such enemies come, you must be ready to fight back. The sniper tower can deliver huge amounts of damage over long ranges, leaving your other towers free to deal with smaller and closer enemies.

Stonetowers changes

fixedAs the sun sets, monsters arrive from all directions, their gaze fixed upon the source of magic at the heart of your new civilisation - the crystal nexus. How can you stop these aberrations? Towers are the magical constructs that form the core of your defensive strategy. Standing silent amongst your settlement, they spring to life when enemies draw near, channelling powerful offensive magics to ward off your foes.
changedTowers come in 5 varieties, and 3 technology levels (the basic tower comes in 4). These allow for a wide range of defence strategies - so let’s take a look at them!
addedEvery tower starts life in this straightforward form. The exciting new magic your people have discovered, harnessed atop a tower of wood or stone. Enemies within range are struck with potent magical beams, dealing significant damage.
changedWhere monster begin to arrive in stronger forms or greater numbers, you might find your defences can’t take them down before they reach your crystal nexus. In these cases, slowing enemies may be more effective than simply throwing more damage at them. The Slowdown Tower can bind monsters with magical chains, causing them to spend more time in range of your other towers.
changedWeaker monsters often appear in groups, meaning that at least some of them may make it past your temporarily overwhelmed defences. But your researchers have an answer - the power to call down bolts of lightning upon your enemies. Build a Lightning Tower and watch as the electricity jumps between monsters in close proximity, dealing with tight groups with ease.

As the sun sets, monsters arrive from all directions, their gaze fixed upon the source of magic at the heart of your new civilisation - the crystal nexus. How can you stop these aberrations? Towers are the magical constructs that form the core of your defensive strategy. Standing silent amongst your settlement, they spring to life when enemies draw near, channelling powerful offensive magics to ward off your foes.

Towers come in 5 varieties, and 3 technology levels (the basic tower comes in 4). These allow for a wide range of defence strategies - so let’s take a look at them!

Basic

Every tower starts life in this straightforward form. The exciting new magic your people have discovered, harnessed atop a tower of wood or stone. Enemies within range are struck with potent magical beams, dealing significant damage.

Slowdown

Where monster begin to arrive in stronger forms or greater numbers, you might find your defences can’t take them down before they reach your crystal nexus. In these cases, slowing enemies may be more effective than simply throwing more damage at them. The Slowdown Tower can bind monsters with magical chains, causing them to spend more time in range of your other towers.

Lightning

Weaker monsters often appear in groups, meaning that at least some of them may make it past your temporarily overwhelmed defences. But your researchers have an answer - the power to call down bolts of lightning upon your enemies. Build a Lightning Tower and watch as the electricity jumps between monsters in close proximity, dealing with tight groups with ease.

Sniper

Single monsters powerful enough to walk through your defences unscathed are so-far-inconceivable danger, as are enemies that could bring down your range if they got close. But should such enemies come, you must be ready to fight back. The sniper tower can deliver huge amounts of damage over long ranges, leaving your other towers free to deal with smaller and closer enemies.

Thumper

Your defences likely have choke points, where large numbers of enemies flow through tight gaps in your walls as they are decimated by your towers. It would be a shame not to capitalise on such high volumes of enemies passing through such a small area. Every time the Thumper Tower releases its stored energy, every monster unlucky enough to be nearby will regret choosing your settlement to attack.

Every Wednesday we’re taking a look at a different aspect of the game - next week we’ll be looking at the beating heart of your settlement - Workers. The game will be released later this year, with the exact release date to be announced in the coming weeks. To keep up to date with these updates, follow us on Twitter, Tumblr or the Steam Community! If you'd like to be notified when the game is released, add it to your Steam wishlist!

Source

Steam News / 5 September 2018

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