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Steam News2 March 20264mo ago

Follow-Up Bug Fixes & Improvements

This update is now live and focuses on improving combat responsiveness, targeting accuracy, and overall gameplay consistency.

Full notes

Full StoneHold MOBA update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition8 changes1 removal
  • Balance
  • Gameplay
  • UI and audio
changedThis update is now live and focuses on improving combat responsiveness, targeting accuracy, and overall gameplay consistency. We've made adjustments to skill behavior, camera interaction, blocking mechanics, and card systems, alongside continued animation cleanup and balance tuning across all Wardens.
changedBug Fixes & Improvements
changedCleric: Judgement Ball projectile speed increased by 40%
changedAdjusted Skill/camera tracking for all wardens so that range target skills lock warden/camera rotation together for better targeting.
changedVertical camera pitch unlocked for all wardens: Default off, please open settings menu -> gameplay -> Lock Vertical access to change.
changedContinued balance and adjustments for warden skills (too many adjustments to list here)

StoneHold MOBA changes

changedThis update is now live and focuses on improving combat responsiveness, targeting accuracy, and overall gameplay consistency. We've made adjustments to skill behavior, camera interaction, blocking mechanics, and card systems, alongside continued animation cleanup and balance tuning across all Wardens.
changedBug Fixes & Improvements
changedCleric: Judgement Ball projectile speed increased by 40%
changedAdjusted Skill/camera tracking for all wardens so that range target skills lock warden/camera rotation together for better targeting.
changedVertical camera pitch unlocked for all wardens: Default off, please open settings menu -> gameplay -> Lock Vertical access to change.

This update is now live and focuses on improving combat responsiveness, targeting accuracy, and overall gameplay consistency. We've made adjustments to skill behavior, camera interaction, blocking mechanics, and card systems, alongside continued animation cleanup and balance tuning across all Wardens.

As development continues, we'll keep refining combat systems and addressing feedback as it comes in. We appreciate everyone's continued testing and feedback. It helps us identify issues faster and improve the experience for everyone.

Bug Fixes & Improvements

  • ClericJudgement Ball projectile speed increased by 40%
  • Adjusted Skill/camera tracking for all wardens so that range target skills lock warden/camera rotation together for better targeting.

  • Vertical camera pitch unlocked for all wardens: Default off, please open settings menu -> gameplay -> Lock Vertical access to change.

  • Continued balance and adjustments for warden skills (too many adjustments to list here)

  • Wardens can now hold RMB to block and sustain the block for more than 1 hit without the need to reset block stance

  • Continued clean up to animations on all wardens

  • 2nd Pass fix to tornado leaving animation/sound playing after completion

  • Removed ability to draw cards for free (sorry no free cards for you!)

  • Jungle Minions (red and blue) are now receptive to CC (stun, knockdown, etc.)

  • RogueImproved hit rate for all skills, Progressive Cutter has better hit response but is still undergoing testing and improvement
  • Utility: Redraw card now draws cards instead of just tossing your hand for nothing

Source

Steam News / 2 March 2026

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