Full notes
Full StoneHold MOBA update
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What changed
- Performance
- Gameplay
- Fixes
- Balance
- UI and audio
StoneHold MOBA changes
This update is now live and focuses on improving overall stability, combat reliability, and match flow. We've addressed several crashes, refined skill behavior, and continued tuning combat systems to ensure gameplay feels smoother and more consistent.
Please note that another hotfix is planned for tomorrow as we continue addressing reported issues and fine-tuning gameplay. We truly appreciate your continued patience, testing, and feedback. It helps us identify problems faster and improve the experience for everyone.
Bug Fixes
Fixed a crash caused by the Root Debuff
Resolved issues with Barbarian skills not landing correctly, missing targets, or multi-hit abilities failing
Continued improvements to auto attack aiming
Fixed auto attack recovery after skills end
Applied skill balance adjustments and fixes, including reducing overly strong bleed effects
Ongoing general crash stability improvements
Towers now de-spawn shortly after being destroyed to prevent choke points and stop minions/bots from getting stuck in pathing
Wardens can now hold the shift sprint button and tap space to do the sweep/roll and then they will continue sprinting after the recovery without having to let go of and then re-press the shift key.
Source
Changelog.gg summarizes and formats this update. How we read updates.
