Full notes
Full Stonedeep update
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Repeated intro
Hey everybody,
What changed
- Gameplay
- Compatibility
- Maps
- Workshop
- Performance
Stonedeep changes
here are some information about the latest progress and content patches we made in 2021. We finally created all the content we wanted to add while we are in early access.
Content added 31.08.2021.0
New Resources
Diresword, satyr tail, direfang, firefly, steel shield, stone soup, fine flamethrower, overclocked flamethrower, large finger bone, simple flamethrower, simple shield, mother stone, mix beer, enchanted steel shield, mix brew, father gold, dire rifle
New Buildings
Dungeon gate, spike trap, clockwork crossbow, mine cart lift, pounding trap, firefly lantern
New Monsters & Animals
Wolves, trolls, fairies, satyrs, fireflies, golems, maggots, skeletons, new frungkin types
New Research tree We reworked the research screen and added specialization trees.
Research points (gear symbols) can be obtained on the research tree to spend it on the research specializations. You can spend your points on more than 100 different specializations.
Dungeon gates
Build a gate in front of dungeons. The gate gathers experience from monsters which were spawned from the dungeon. When the gate reaches its first level, you can close the gate and monsters can't get through. When reaching the last level, you can choose the dungeon level. Higher levels mean more difficulty.[n][n]Additionally, you can always choose how many monsters per wave come through. More monsters mean more experience and loot.
If a monster has a higher level, a star will appear over its head. Stars come in different numbers and colors.
Content added 10.03.2021.0
New Resources
Wheat beer, apple wine brew, wheat brew, maggot meat, pumpkin, apple wine, honey beer (before beer), apple juice, diamond beer mug, gold ring, malachite, amethyst, baked apple, white sausage, pumpkin pie
New Buildings
Tattoo studio, barber, wheat farm (wheat mill was split up into wheat farm and wheat mill), apple tree, pumpkin farm, cooking house
Biomes Stone/mountain, dire biome, swamp biome, fairy biome, needle tree biome
Content added 14.02.2021.0
New Resources Sharp sword, fine clothing, good rifle, simple rifle, gears, screws, nitre, bearings, sulfur, salty dirt, soil, steel shafts, gunpowder.
Sulfur
New Buildings Clockwork forge, clockwork tailory, gunpowder engine, 3x3 gear, workshop, 1x1 gear, clockwork wood mill, wood engine, gun forge, clockwork juice maker, coal engine, chain transmission, water engine, clockwork brewery, chain, clockwork gun forge, nitric boiling hut, 2x2 gear
Jumps Dwarfs can now jump, which makes it much easier to dig blocks. Additionally, the movement is more dynamic.
Clockwork We added the clockwork system which produces work with engines. And then distributes the work to clockwork buildings that are connected with gears and chains.
and What's next?
We will now solely focus on fixing bugs and increasing performance. With your support, we will be able to keep working on Stonedeep in the future.
Source
Changelog.gg summarizes and formats this update. How we read updates.
