Full notes
Full Stomp and the Sword of Miracles update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone!
What changed
- Gameplay
- Balance
- Performance
- Maps
- UI and audio
Stomp and the Sword of Miracles changes
A major update for the Stomp demo has just released, with a wide variety of changes big and small!
New Things and Major Changes:
The player now starts the game in Stomp’s house, where you can talk with Stomp’s Uncle George
Portstones now require finding Port Keys to access. There are two Port Keys hidden in the demo.
Added cooldown for using tools
Balance experiment: Lunchbox has up to 3 uses now instead of 5
New visual effects for various player movements
Updated the engine to a newer version, which should provide slight improvements to physics performance and rendering, including a reduction in stuttering caused by loading shaders
Major changes to the save system - the default directory the game was saving to could occasionally cause problems on certain systems. However, this is a pretty substantial update to the demo so I recommend players start a new file anyways!
Added these really awesome little crabs :D
Tweaks:
Increased size of piks
Various tiny pik-related tweaks and improvements
Added boundaries to the map movement
Various UI tweaks and improvements
Reduced colour banding on screen vignette
Improved map controls
Various changes and improvements to environment art
Fixes:
Prevented more cases in which it’s possible to perform pixel perfect wall jumps on angled surfaces (this fix should prevent ALL cases)
Source
Changelog.gg summarizes and formats this update. How we read updates.
