Full notes
Full Stinky Snake update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Fixes
Level 3: Fix Coconut Cannon disappear on coconut impact.
Level 6: Slow down first encounter with Skunk.
Level 4: Move player to be closer to the beginning of the level.
Level 7: Move player to be closer to the beginning of the level.
Level 3: Pineapple health reload repositioned on platform.
Comic 2 & 3: Extend time to view delay.
Level 12: Repair missing tile to prevent player from falling into the platform.
Level 8: Fix bug with of hotel monument allowing multiple visits for treasures.
Level 9: Increase JumpSpeed to 450.
Level 9: Move player further left to the beginning of the level.
Level 12 Reposition ruby that was hanging in mid air.
- Level 7Resolved bug in Runway Ghaut monument allowing multiple visits for treasures.
Level 9: Repair missing tile to prevent player from falling into the platform.
Main Menu overlapping with some different screen sizes.
- Level 12Fixed an invisible skunk.
- Level 9Fixed a couple of missing tiles.
- Level 6Fixed a missing tile.
All levels: The coconut cannon seems to have infinite ammo as long as you have at 3 coconuts.
Level 7: Change the towers holding checkpoint flags to be ground versus platform.
All levels: adjust day-and-night cycle to be attached to the camera versus the player.
Source
Changelog.gg summarizes and formats this update. How we read updates.
