Full notes
Full Stinky Snake update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Store
Addition of visual indicators for levels that require completion of tasks before leaving a level.
Refined messages in Tutorial and 1) Rendezvous levels.
Addition of highlight feature to the game objects including hibiscus, coconuts, gizer plants.
Update hummingbirds to damage player and a highlight to outline of artwork.
Addition of a blue highlight to the pile of coins.
Addition of shading to the coconut trees, coconuts, lime tree, and gems.
Update volcano art and animation.
Update player movement and animation for a smoother movement.
Remodeling of cauldrons, hotel and surrounding suites, Bread Shop, church, old mill, ship, and level 2) Davy Hill.
Freeze player movement when collecting the coconut cannon.
Change players initial position based upon the number of times the player is going through the game beginning to end.
Update working of the win windows based upon the number of times through the game.
Edit the Game lose window.
Shading of game foreground.
Shading of the hibiscus.
Removal of the yellow pineapple from game.
Replacement of game play music with custom tracks created internally by Isabelle Barker
Addition of music tracks to the Boss battle levels 6, 12 and 17, also by Isabelle Barker.
Optimize the skunk punch.
Add some new platforms for navigation in subsequent runs through the game.
Add poisonous plants for second and subsequent rounds of the game.
Removal of level access to the Witch’s Hut and replacing access only via completion of the Colonizer Quest on the second round of the game.
Replace exit pole with the only purple hibiscus in Witch’s Hut only.
Replace the Colonizer Box in the Witch’s Hut with a Witch’s Box.
Change level 14 name to Ogarras.
Change text size of score and level indicator font.
Update the sizing of the Level Select menu.
Update Volume Controls in Main Menu > Options > Controls.
Fix Player not able to throw coconuts without moving after dialogue.
Fix bug--deadzone in levels 13 through 17.
Move the player start location in level 17.
Source
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