Full notes
Full Still Not Dead update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
new progression Skull System - added 6 difficulty skulls - 2 new traps - new music track - new level details and randomization - new items are auto mapped to hotkeys - enemy types are random per stage - art improvements - new menu - frozen fingers lasts 20secs now Main change is the Skull Progression system. Let me know what you think in the discussion boards! Thanks
Source
Changelog.gg summarizes and formats this update. How we read updates.
