Full notes
Full Still Not Dead update
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What changed
- Maps
[X] new enemy: shadowman [X] new enemy: turret plant [X] new enemy: trapper mage [X] turned spikebat into a stunStick [X] 4 new difficulty skulls [X] new theme music tweaks: - added more gore and explosion/fire marks - improved world lighting - buffed flamethrower - zeroHero curse is now 75% chance to lose your weapon - explosive feet now throws nades - take less dmg from your own explosions - death does less dmg - explosive zombies do not show up every stage now - blastDoctor buffed to heal 2hp - fixed bug where explosions weren't breaking walls - blessing/curse re-roll cost is now only 5hp (highRoller makes it 2) - weapon ammo counts adjusted - fixed "things cost more" skull - melee items cost £200 now - removed the start without a gun skull - locked cursor better for windowed mode - nerfed more enemies skull (about 15% more enemies now, not 25%) twitter: @glovegames youtube: https://www.youtube.com/channel/UCyn_t7dt2cM1sKt49ETBlxA
Source
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