Full notes
Full Stickforge update
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What changed
- Balance
- Gameplay
- Performance
- Server
✨ Stickforge Patch Notes - build 1.0.0-ea-20250914 ✨
Balance Updates
Zombie Bite damage reduced: 700 → 250
Zombie HP reduced: 2000 → 1500
NPC Improvements
NPCs now chase targets when attacked from long range (ignores max aggro range once engaged).
Fixed a bug where NPCs continued attacking after death.
NPCs return to spawn if they wander too far or lose their target:
While returning, they’re invulnerable and fully heal at spawn.
Added a threat/aggro system → NPC targeting now depends on player damage.
New AI modding fields (per NPC):
ai.aggroLockDuration: aggro lock duration override (ms, default 5000)
ai.switchThreshold: threat multiplier needed to switch targets (default 1.2)
New Game Mode: Dungeon
Added Dungeon Mode, with a sample dungeon included.
VIP/Boss mechanic → the game ends when a designated NPC is defeated.
Fog of War → unexplored areas are hidden until revealed.
Bug Fixes
Fixed a server crash that could occur when a match ended.
Coming Soon
A light web version of Stickforge is in development!
Play directly in your browser on official servers only (no mods).
Designed to help new players jump in quickly and grow the community.
Source
Changelog.gg summarizes and formats this update. How we read updates.
