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Steam News6 September 20241y ago

Regular Update

Due to the recent decrease in feedback, we are optimizing the map and preparing for version 2.0. From now on, regular updates will be changed to every two weeks or monthly.

Full notes

Full StellarPlans update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes0 removals
  • Maps
  • Gameplay
addedDue to the recent decrease in feedback, we are optimizing the map and preparing for version 2.0. From now on, regular updates will be changed to every two weeks or monthly. During this period, we are fully focusing on the development of StellarPlans 2.0. Here’s a sneak peek at the content of version 2.0: two brand-new maps, new talents, weapons, bows, and melee weapons will all be available, along with an improved mech system that includes a development feature.
changed1.We are optimizing maps, so the early tutorial levels, the rescue mission levels, and the Black Abyss will all be updated for a smoother experience.
changed2.Based on player feedback, the hit response was not obvious enough, only showing a blood overlay, which led to higher death rates. We’ve decided to scale back some hit reactions—players will now experience a slight knockback when hit (as opposed to the large knockback in previous versions).
changedThank you for playing, and stay tuned for version 2.0!

Due to the recent decrease in feedback, we are optimizing the map and preparing for version 2.0. From now on, regular updates will be changed to every two weeks or monthly. During this period, we are fully focusing on the development of StellarPlans 2.0. Here’s a sneak peek at the content of version 2.0: two brand-new maps, new talents, weapons, bows, and melee weapons will all be available, along with an improved mech system that includes a development feature.

This update:

1.We are optimizing maps, so the early tutorial levels, the rescue mission levels, and the Black Abyss will all be updated for a smoother experience.

2.Based on player feedback, the hit response was not obvious enough, only showing a blood overlay, which led to higher death rates. We’ve decided to scale back some hit reactions—players will now experience a slight knockback when hit (as opposed to the large knockback in previous versions).

Thank you for playing, and stay tuned for version 2.0!

Source

Steam News / 6 September 2024

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