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Steam News6 April 20251y ago

One Month of Stellar Plans – From the Heart, Thank You

It’s hard to believe, but Stellar Plans has already been out for nearly a month. I want to sincerely thank everyone who’s played and supported the game.

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Full StellarPlans update

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  • Gameplay
addedBut I didn’t give up. I spent six more months working entirely solo—optimizing the PCVR version, adding new features, weapons, and maps—and finally completed the Meta Quest version. On March 7th, I launched version 2.0.
changedTo everyone who purchased the game: thank you. I truly hope it was because you connected with the game’s concept and content—not just to support an indie developer. That kind of recognition means everything to me.
changedCustomize your character’s stats, talents, and gear. Interact with over 30 NPCs, complete achievements, and unlock powerful abilities like “Flame Enchant,” which sets your weapons ablaze for continuous damage.

StellarPlans changes

addedBut I didn’t give up. I spent six more months working entirely solo—optimizing the PCVR version, adding new features, weapons, and maps—and finally completed the Meta Quest version. On March 7th, I launched version 2.0.
changedTo everyone who purchased the game: thank you. I truly hope it was because you connected with the game’s concept and content—not just to support an indie developer. That kind of recognition means everything to me.
changedCustomize your character’s stats, talents, and gear. Interact with over 30 NPCs, complete achievements, and unlock powerful abilities like “Flame Enchant,” which sets your weapons ablaze for continuous damage.

It’s hard to believe, but Stellar Plans has already been out for nearly a month. I want to sincerely thank everyone who’s played and supported the game.

I know the game isn’t perfect—right now, it’s probably a 3-star experience. And I’m fully aware of its flaws.

The journey didn’t begin on March 7th—back on July 17th last year, I released version 1.0 of the PC version on Steam. My goal was to gather feedback and improve the game’s quality. I also hoped it might generate enough income to bring on artists, animators, and others to help grow the project. Unfortunately, it earned very little money.

But I didn’t give up. I spent six more months working entirely solo—optimizing the PCVR version, adding new features, weapons, and maps—and finally completed the Meta Quest version. On March 7th, I launched version 2.0.

To everyone who purchased the game: thank you. I truly hope it was because you connected with the game’s concept and content—not just to support an indie developer. That kind of recognition means everything to me.

Let me share a little more about the game’s concept: You'll travel between two worlds—one belonging to humanity, and another, a wild land of native magical beasts. There’s no clear line between good and evil here. You’ll even step into the shoes of your enemies, battling former allies from a different point of view.

Master a wide range of weapons and evolving abilities—from futuristic rifles and pistols to swords and axes—and pilot powerful mechs in both aerial and ground combat.

Customize your character’s stats, talents, and gear. Interact with over 30 NPCs, complete achievements, and unlock powerful abilities like “Flame Enchant,” which sets your weapons ablaze for continuous damage.

Uncover the secrets behind the Stellar Plans and the mysterious sky city, while fighting against human forces, mech armies, dragons, and terrifying alien mutants.

This project is still growing, and I’m here—always listening. As long as there’s feedback, I’ll keep improving it.

You can always reach me or follow development on: 📌 Discord: https://discord.com/invite/yhC7CmXQqQ 📌 Twitter / X: https://x.com/StellarPlansVR 📌 YouTube: https://www.youtube.com/@StellarPlans 📌 Email: stellarplansvr@gmail.com 📌 Linktree: https://linktr.ee/StellarPlans

Feel free to reach out anytime—I truly welcome all feedback and conversations. Thank you again for being part of this journey.

Source

Steam News / 6 April 2025

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