In this update2
Full notes
Full Stellarcraft update
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Repeated intro
Hey everyone,
What changed
- Gameplay
- Store
- Maps
- Fixes
- Performance
Stellarcraft changes
the second patch is here! 🚀 We’ve continued collecting your feedback and have already implemented many of the reported fixes and improvements. Thank you to everyone who sends bug reports and suggestions.
Alongside upcoming hotfixes, we’ll also start focusing more on new content. And we can already say: we’ll have something new to show very soon stay tuned!
New Features
The player character is now slightly larger so the character no longer feels too small.
The mining laser has received a visual overhaul.
The mining laser now turns red when it overheats.
The mining laser now lasts longer at the start of the game to make the early experience smoother.
Cosmetic hats now have a particle effect to make them easier to find.
Fixes & Improvements
In Level 3, the quest now shows the item that needs to be found.
Holo stones have been removed from Level 3.
Towers now work correctly again in Level 3.
Resources no longer spawn directly in front of the player and are now distributed across the entire map.
Enemy turret towers in the levels now fire faster again.
The Party Hat can now be found again.
In Level 4, the quest now shows the correct quest icon instead of the red valve.
In Level 3, the orb could sometimes not be picked up correctly – this has been fixed.
When removing the Electro Tower, particle effects could sometimes remain – these are now removed correctly.
Level 1 can now be completed properly.
Several translation errors have been corrected.
The FPS limit now works correctly in the settings.
Thank you for playing Stellarcraft! 🚀
Please continue using the F1 feedback and bug reporting tool in-game to report issues or share suggestions. It helps us a lot to keep improving the game.
Have fun defending your base!
Source
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