In this update15
Full notes
Full Stellarcraft update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Maps
- Gameplay
- Balance
- Fixes
- Performance
Stellarcraft changes
Welcome! This patch introduces a brand-new planet with frosty challenges, tons of quality-of-life improvements, a fully reworked UI, exciting new features, and plenty of bug fixes. Thanks to all of you for the feedback – you’ve helped us make the game even better!
🌍 New Content
New Planet – Snow Biome
5 new levels are now available on the third planet, set in a frozen environment.
New Hub
The third and final hub has been added.
Lootable Crates
Crates containing ores can now be found throughout levels.
New Sounds
Added new sound effects for a richer atmosphere.
A special sound now plays when a new wave begins.
⚖️ Balancing & Gameplay
Tutorial
Enemy waves are back in the tutorial.
Tutorial enemies are now easier to help new players get started.
Reworked Ore Mining
Improved visual effects.
New mechanic: hitting specific weak points mines ores faster.
Towers & Enemies
Teslar Tower now correctly attacks the Dragon – and the Dragon responds as intended.
Blueprint table animations for towers are now faster.
The Logbook now displays in percentages how much more/less damage enemies take from strengths/weaknesses.
Juggernaut had a display error in the logbook.
Some of the texts in the logbook have been adjusted.
The worm enemy now comes directly out of the ground when the stomper attacks.
An enemy is now no longer stunned for as long.
Level Adjustments
- Level 3Fixed issues where ores could not be mined properly.
Level 4: Fire mushroom enemy now displays its fire ground effect correctly.
- Level 9Added proper map boundaries to prevent players from leaving the map.
Level 10: Water towers can no longer be placed on bridges.
🖥️ UI & Quality of Life
Barricade Building
Fix: Enemies could previously be blocked by unfinished “ghost” barricades.
Build UI redesigned and moved to the lower right corner.
Menus & Screens
Endless/Campaign selection UI completely reworked.
Save game loading screen redesigned.
Tower selection visuals improved for better clarity.
Ore deposit UI visually polished.
Controls & Settings
Keybinding changes are now directly reflected on in-game button layouts.
Language selection is now more prominently highlighted in settings.
Resource System
Crafting
Items are automatically placed into free inventory slots.
Selling
Players can now specify the exact amount to sell.
Instant “Sell All” option added (no waiting).
Texts
Many in-game texts polished and improved.
🐞 Bug Fixes
Fixed an issue where using emotes while selecting a level could cause errors.
Fixed a bug where some players could not unlock specific upgrades.
Save files can now be deleted correctly.
Improved footstep sounds on metal, sand, and ground surfaces.
🚀 Performance
General performance improvements across all hubs and levels.
📢 Developer Statement
We know you’re used to faster update cycles from us – this update took 2 full months to develop. The reason is simple: we didn’t just work on this patch. At the same time, we’ve been building the next major update, which is already close to release.
Right now, you have access to the Campaign and the Endless Mode. But soon, we’ll be introducing a third game mode. This mode required us to reprogram nearly the entire core of the game, as it was never originally planned and turned out to be a huge technical challenge.
We appreciate your patience and hope you’re as excited as we are for what’s coming next. ❤️
Source
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