In this update1
Full notes
Full Stellarcraft update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- UI and audio
Stellarcraft changes
🔫 Modular Weapon System in Internal Playtest! The recently announced weapon customization system with attachments is now in internal testing and almost ready for release! Get ready for more tactical depth and personalization.
🛠️ Bug Fixes & Improvements
🛠️ Stability Improvements
🐛 A bug that occasionally caused the game to crash has been resolved.
🎮 Controller & Mouse Input Tweaks
Mouse control in combination with a controller has been improved – input is now more precise.
Cursor speed for controller navigation has been adjusted for smoother handling.
🧱 Stuck Fix in Base Area
Fixed an issue where players could get stuck behind a building block inside the base.
🧍♂️🧍♀️ Second Player Now Receives Relics Properly
Resolved a bug where the second player occasionally didn’t receive relics as intended.
🏚️ Quest Handling When Base Is Destroyed
Quests are now correctly removed from the HUD when the base has been destroyed.
🔥💥 Proper Weapon Unlock Display in Logbook
Flamethrower and Rocket Launcher no longer appear in the logbook by default – they will now only show up once unlocked. No more spoilers!
Thank you for your continued support, feedback, and passion for our game. With every hotfix, feature, and idea – we're building this together.
Stay tuned – the best is yet to come! 💥 Until the next update: Have fun and enjoy the game! 🎮🔥
Your Dev Team ❤️
Source
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