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Steam News31 October 20257mo ago

Roadmap Updates

Hi everyone It’s been a busy first week and I want to thank everyone who has taken the time to check out Stellar Reach!

Full notes

Full Stellar Reach update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions9 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
  • Performance
addedImprovements to UI and QOL, including Auto-Explore, more info in tooltips, and a new Scout window that allows renaming of Scouts, and improvements to window interactions.
addedWindow graphics, skybox, and anti-aliasing settings have been added.
addedAdded key bindings for toggling full-screen and toggling pause menu.
changedVarious fixes and typo corrections.
changedUpdated artwork.
changedBalance pass (current priority).

Hi everyone

It’s been a busy first week and I want to thank everyone who has taken the time to check out Stellar Reach! I’ve read every message, review, and comment and not only am I incredibly grateful for your feedback, I wanted you to know that I’m taking it all on board, so here’s an update to the Roadmap for the next few weeks:

Roadmap items covered so far:

  • Improvements to UI and QOL, including Auto-Explore, more info in tooltips, and a new Scout window that allows renaming of Scouts, and improvements to window interactions.

  • Window graphics, skybox, and anti-aliasing settings have been added.

  • Added key bindings for toggling full-screen and toggling pause menu.

Other changes:

  • Destroying Civil Projects.

  • Various fixes and typo corrections.

  • Updated artwork.

Still to come:

  • Balance pass (current priority).

  • Intermediate game speed (will be included in the next patch).

  • A new faction, which will bring the total to nine.

  • Battle prediction UI (showing balance of power before a battle starts).

  • Improvements to the Match End screen.

  • Continue to improve UI and QOL.

  • Ongoing overall gameplay optimizations.

  • ‘Outliner’-style window for covering all Fleets and Planets.

  • Changes to Rogue AI spawning

I’m aiming to release updates with more in them and less frequently in future with stability and sustainability in mind, but rest assured I will be taking all of your feedback on board. As a solo developer of an indie game, this community means a lot to me, and your positive reviews make a world of difference. If you’re enjoying the game and have the time to spare, please do consider leaving a review! And if you have any issues I haven’t addressed yet, let me know via Stellar Reach ’s Steam Discussions page.

To stay updated and share feedback, follow us right here on Steam or on our social channels below.

BlueSky:

https://bsky.app/profile/stellarreach.bsky.social

YouTube:

[dynamiclink href="https://www.youtube.com/@StellarReachGame"]

Steam Discussions:

https://steamcommunity.com/app/2578670/discussions/

Source

Steam News / 31 October 2025

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