Full notes
Full Stellar Reach update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
Based on community feedback, there are a few changes to graphics settings.
Options
Added settings:
Display Mode
Window border thickness.
Window reflection intensity.
Window transparency.
Skybox brightness.
Anit-Aliasing (toggleable).
Added option to customise the keys for:
Toggling the pause menu.
Switching between Fullscreen and Windowed.
Alt+Enter is now also a default combination.
Fixed issue with input mappings not always saving correctly
UI
Added a Scout Window, so players can edit the names of Scouts.
The last touched window is not always in focus so will respond to input. Previously clicking off the window would cause it to lose focus and stop responding to input.
Unfocused windows now have slightly darker borders to help indicate where the focus is.
Made editable textboxes easier to interact with, including making the pencil symbol initiate editing.
Changed the main hotkey for closing windows from ‘Backspace’ to ‘Q’. ‘Backspace’ still works.
Updated localisation for all non-English languages.
New icon added for the ‘Universal Variator’ Project.
Bug Fixes
Fixed an issue with planet surface textures being visible before they have been visited
Fixed an issue with not being able to go to Faction Window tabs while in the ‘Tech Screen’
As always, use the Steam Discussion page to report any other issues or request features!
Source
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