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Full Stellar Freight: Endless Horizon update
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What changed
- Gameplay
- Store
- UI and audio
- Events
Stellar Freight: Endless Horizon changes
Greetings, Captains!
We would like to let you know that the playtest has ended.
During this time, more than 1,100 players tried the game. We received almost 280 feedback forms from you, and we are very thankful for that. We reviewed your feedback, found many useful suggestions, and have already started working on improvements for some game mechanics.
Now we would like to tell you about our nearest plans.
About the mechanics recently we have spent a lot of time working on the combat system. The use of missiles, torpedoes, and mines, as well as consumable items such as repair kits, will be handled through the Engineer. You can see how it currently looks in the video below:
The crew dialogue system is also being improved. We will remove unnecessary steps and dialogues and make it much faster to access the actions you need. The Commander will also receive a new active ability.
We received a lot of feedback about the interface, so we are also working on improving the UX to make it more informative and easier to understand.
And of course, we could not ignore the navigation system. Big changes are coming, and we have already started working on them. These changes will also affect some other mechanics. For example, prices in trade station will be calculated using different rules - station population, positive and negative effects, and direct demand for specific goods at stations.
The new navigation system will make this information easier to read and will help you plan your routes more effectively. There will also be a way to hunt specific enemies, and destroyed stations or random events will no longer be completely random. We understand that players want more control, and we are happy to make that happen.
For now, we do not have much more information to share, but as soon as we have something new, we will definitely tell you about it. So stay tuned, because there is much more information coming soon. We are also planning a new playtest that will help us understand if we are moving in the right direction.
And thank you for being with us. Thanks to your support, we have already reached a new milestone of 4,000 wishlists. This means a lot to us.
Stay tuned.
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