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Steam News1 June 20261mo ago

Playtest Complete - Thank You, Captains!

Greetings, Captains! We would like to let you know that the playtest has ended. During this time, more than 1,100 players tried the game.

In this update2

Full notes

Full Stellar Freight: Endless Horizon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions4 changes0 removals
  • Gameplay
  • Store
  • UI and audio
  • Events
changedGreetings, Captains!During this time, more than 1,100 players tried the game. We received almost 280 feedback forms from you, and we are very thankful for that. We reviewed your feedback, found many useful suggestions, and have already started working on improvements for some game mechanics.
changedNow we would like to tell you about our nearest plans.View store page
addedNow we would like to tell you about our nearest plans.The crew dialogue system is also being improved. We will remove unnecessary steps and dialogues and make it much faster to access the actions you need. The Commander will also receive a new active ability .
changedNow we would like to tell you about our nearest plans.We received a lot of feedback about the interface , so we are also working on improving the UX to make it more informative and easier to understand.
addedNow we would like to tell you about our nearest plans.The new navigation system will make this information easier to read and will help you plan your routes more effectively. There will also be a way to hunt specific enemies, and destroyed stations or random events will no longer be completely random. We understand that players want more control, and we are happy to make that happen.
addedNow we would like to tell you about our nearest plans.For now, we do not have much more information to share, but as soon as we have something new, we will definitely tell you about it. So stay tuned, because there is much more information coming soon. We are also planning a new playtest that will help us understand if we are moving in the right direction.

Stellar Freight: Endless Horizon changes

changedDuring this time, more than 1,100 players tried the game. We received almost 280 feedback forms from you, and we are very thankful for that. We reviewed your feedback, found many useful suggestions, and have already started working on improvements for some game mechanics.
changedView store page
addedThe crew dialogue system is also being improved. We will remove unnecessary steps and dialogues and make it much faster to access the actions you need. The Commander will also receive a new active ability .
changedWe received a lot of feedback about the interface , so we are also working on improving the UX to make it more informative and easier to understand.
addedThe new navigation system will make this information easier to read and will help you plan your routes more effectively. There will also be a way to hunt specific enemies, and destroyed stations or random events will no longer be completely random. We understand that players want more control, and we are happy to make that happen.

Greetings, Captains!

We would like to let you know that the playtest has ended.

During this time, more than 1,100 players tried the game. We received almost 280 feedback forms from you, and we are very thankful for that. We reviewed your feedback, found many useful suggestions, and have already started working on improvements for some game mechanics.

Now we would like to tell you about our nearest plans.

About the mechanics recently we have spent a lot of time working on the combat system. The use of missiles, torpedoes, and mines, as well as consumable items such as repair kits, will be handled through the Engineer. You can see how it currently looks in the video below:

View store page

The crew dialogue system is also being improved. We will remove unnecessary steps and dialogues and make it much faster to access the actions you need. The Commander will also receive a new active ability.

We received a lot of feedback about the interface, so we are also working on improving the UX to make it more informative and easier to understand.

And of course, we could not ignore the navigation system. Big changes are coming, and we have already started working on them. These changes will also affect some other mechanics. For example, prices in trade station will be calculated using different rules - station population, positive and negative effects, and direct demand for specific goods at stations.

The new navigation system will make this information easier to read and will help you plan your routes more effectively. There will also be a way to hunt specific enemies, and destroyed stations or random events will no longer be completely random. We understand that players want more control, and we are happy to make that happen.

For now, we do not have much more information to share, but as soon as we have something new, we will definitely tell you about it. So stay tuned, because there is much more information coming soon. We are also planning a new playtest that will help us understand if we are moving in the right direction.

And thank you for being with us. Thanks to your support, we have already reached a new milestone of 4,000 wishlists. This means a lot to us.

Stay tuned.

Source

Steam News / 1 June 2026

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