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Steam News3 March 20264mo ago

Steinstern: Spacewar - Update 1.6.10

Gameplay Fixed the numbering of the doors in the tutorial level. Reduced bounciness of player when hitting walls. Increased pickup range for automatically picked-up items (gold, health, energy, special, lives).

In this update2

Full notes

Full Steinstern: Spacewar update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions6 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
fixedGameplayFixed the numbering of the doors in the tutorial level.
changedGameplayReduced bounciness of player when hitting walls.
changedGameplayIncreased pickup range for automatically picked-up items (gold, health, energy, special, lives).
changedGameplayReduced the health for some enemies (mines, triangles and melee fighters).
changedUIKeyboard: Pressing the 'Tab' key a second time does now properly close the character inventory menu instead of cycling through the elements (you can use the arrow keys or the mouse to navigate in the menus)
changedUIThe "Quit Game" button in the in-game menu does now ask for confirmation.
(cycling back14(cycling back increased, buff

Steinstern: Spacewar changes

fixedFixed the numbering of the doors in the tutorial level.
changedReduced bounciness of player when hitting walls.
changedIncreased pickup range for automatically picked-up items (gold, health, energy, special, lives).
changedReduced the health for some enemies (mines, triangles and melee fighters).
changedKeyboard: Pressing the 'Tab' key a second time does now properly close the character inventory menu instead of cycling through the elements (you can use the arrow keys or the mouse to navigate in the menus)

Gameplay

  • Fixed the numbering of the doors in the tutorial level.

  • Reduced bounciness of player when hitting walls.

  • Increased pickup range for automatically picked-up items (gold, health, energy, special, lives).

  • Reduced the health for some enemies (mines, triangles and melee fighters).

UI

  • Keyboard: Pressing the 'Tab' key a second time does now properly close the character inventory menu instead of cycling through the elements (you can use the arrow keys or the mouse to navigate in the menus)

  • The "Quit Game" button in the in-game menu does now ask for confirmation.

  • Removed the key prompt image for the "Use" button on the ship. (The button prompt on the "use-target" should be sufficient.)

  • Ship model selection does now properly cycle through in both directions. (cycling back from 1 to 4 hasn't worked before)

Source

Steam News / 3 March 2026

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