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Steam News14 March 20263mo ago

New Map Icons and Statistics Screen (PN-2026.3.1)

⚡ Update Overview Welcome to patch 2026.3.1! With this update, we introduce new and improved UI elements such as minimap icons and pause menu statistics to give the player a better access to information that they can us

In this update2

Full notes

Full Steel Swarm: SURVIVOR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes5 additions12 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
  • Fixes
  • Maps
added⚡ Update OverviewWelcome to patch 2026.3.1! With this update, we introduce new and improved UI elements such as minimap icons and pause menu statistics to give the player a better access to information that they can use to make more impactful decisions during gameplay. Additionally, we address the extreme difficulty of later levels as pointed out by our players. The gap of difficulty between early and later levels was something that many of you noticed and let us know in your feedback. In this patch, we aim to level the playing field by increasing the effectiveness of Weapon Upgrades and by reducing the defensive profile of end game units.
added🔧 New User Interface FeaturesMinimap is updated with brand new icons for bosses, units, upgrades, missions, and distress call objectives.
added🔧 New User Interface FeaturesUpgrade cards now show the previous and new value of the stat that you are upgrading.
added🔧 New User Interface FeaturesThe pause menu has a new and more detailed UI that has separate tabs for the collected rewards, character stats, and weapon stats.
changed🔧 New User Interface FeaturesRewards screen at the end of the raid is improved and shows more stats.
added🔧 New User Interface FeaturesYou can now see the related Meta Missions of a level in the level selection screen.

Steel Swarm: SURVIVOR changes

addedWelcome to patch 2026.3.1! With this update, we introduce new and improved UI elements such as minimap icons and pause menu statistics to give the player a better access to information that they can use to make more impactful decisions during gameplay. Additionally, we address the extreme difficulty of later levels as pointed out by our players. The gap of difficulty between early and later levels was something that many of you noticed and let us know in your feedback. In this patch, we aim to level the playing field by increasing the effectiveness of Weapon Upgrades and by reducing the defensive profile of end game units.
addedMinimap is updated with brand new icons for bosses, units, upgrades, missions, and distress call objectives.
addedUpgrade cards now show the previous and new value of the stat that you are upgrading.
addedThe pause menu has a new and more detailed UI that has separate tabs for the collected rewards, character stats, and weapon stats.
changedRewards screen at the end of the raid is improved and shows more stats.

Update Overview

Welcome to patch 2026.3.1! With this update, we introduce new and improved UI elements such as minimap icons and pause menu statistics to give the player a better access to information that they can use to make more impactful decisions during gameplay. Additionally, we address the extreme difficulty of later levels as pointed out by our players. The gap of difficulty between early and later levels was something that many of you noticed and let us know in your feedback. In this patch, we aim to level the playing field by increasing the effectiveness of Weapon Upgrades and by reducing the defensive profile of end game units.

🔧 New User Interface Features

  • Minimap is updated with brand new icons for bosses, units, upgrades, missions, and distress call objectives.

  • Upgrade cards now show the previous and new value of the stat that you are upgrading.

  • The pause menu has a new and more detailed UI that has separate tabs for the collected rewards, character stats, and weapon stats.

  • Rewards screen at the end of the raid is improved and shows more stats.

  • You can now see the related Meta Missions of a level in the level selection screen.

  • Settings menu is improved with seperate tabs for graphics, sound, and gameplay

🎯 Gameplay and Balance

Weapon Upgrades:

  • In addition to preventing ranged attacks, the disarm debuff of Jamming Shells now also prevents the enemies from dealing melee damage.

  • Increased the damage of Heal Shells, Shock Shells, and Explosive Shells.

  • Changed Heat Shells and Shock Shells to Energy type.

  • Increased the slow value of Freeze Shells.

  • Adjusted the duration of every Weapon Upgrade debuff based on upgraded weapon type.

Level Difficulty:

  • Reduced Defence and Damage Reduction values of Overdrives in all Extreme levels.

  • Reduced the overall HP of Mega units.

  • Reduced the number of Mega units spawning at the “Burk” level.

  • Increased the ranged attack frequency of "Pirate Leader”

🛠️ Bugfixes

  • Fixed an issue that caused distress calls to duplicate.

  • Fixed an issue that caused distress calls to appear at wrong levels.

  • Fixed damage over time effects not being able to apply critical hits.

🚀 Final Notes

This update improves the player’s agency by letting them make more educated decisions while simultaneously increasing the power of their arsenal. It narrows the gaps in difficulty between early and later levels and rewards the dedicated player with attention to detail. So, jump right on the battlefield and test your skills against the swarm that awaits.

Source

Steam News / 14 March 2026

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