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Steam News2 March 20264mo ago

Patch Notes: 2026.2.10

⚡ Update Overview This update brings new mission types, sharper weapon behavior, and a round of visual, audio, and UI improvements that make every run feel faster and more reactive.

Full notes

Full Steel Swarm: SURVIVOR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes8 additions10 changes1 removal
  • Gameplay
  • Balance
  • Maps
  • UI and audio
added⚡ Update OverviewThis update brings new mission types, sharper weapon behavior, and a round of visual, audio, and UI improvements that make every run feel faster and more reactive. It’s a compact but meaningful upgrade that tightens combat flow and adds fresh objectives to explore.
changed🎯 Gameplay & BalanceAdjusted Overdrive timing in The Port and increased Las Cannon collider size.
changed🎯 Gameplay & BalanceTaser Gun now deals damage over time.
added🎯 Gameplay & BalanceAdded Bank Truck event with large Xalium rewards.
changed🎯 Gameplay & BalanceRebalanced Weapon Upgrades: stronger Burn/Shred/Virus effects, longer debuffs for low‑rate‑of‑fire weapons, shorter for high‑rate‑of‑fire weapons.
added🎯 Gameplay & BalanceAdded three Distress Calls: collect gas cannisters, retrieve stolen records, destroy map objects.

Steel Swarm: SURVIVOR changes

addedThis update brings new mission types, sharper weapon behavior, and a round of visual, audio, and UI improvements that make every run feel faster and more reactive. It’s a compact but meaningful upgrade that tightens combat flow and adds fresh objectives to explore.
changedAdjusted Overdrive timing in The Port and increased Las Cannon collider size.
changedTaser Gun now deals damage over time.
addedAdded Bank Truck event with large Xalium rewards.
changedRebalanced Weapon Upgrades: stronger Burn/Shred/Virus effects, longer debuffs for low‑rate‑of‑fire weapons, shorter for high‑rate‑of‑fire weapons.

⚡ Update Overview

This update brings new mission types, sharper weapon behavior, and a round of visual, audio, and UI improvements that make every run feel faster and more reactive. It’s a compact but meaningful upgrade that tightens combat flow and adds fresh objectives to explore.

🎯 Gameplay & Balance

  • Adjusted Overdrive timing in The Port and increased Las Cannon collider size.

  • Taser Gun now deals damage over time.

  • Added Bank Truck event with large Xalium rewards.

  • Rebalanced Weapon Upgrades: stronger Burn/Shred/Virus effects, longer debuffs for low‑rate‑of‑fire weapons, shorter for high‑rate‑of‑fire weapons.

  • Added three Distress Calls: collect gas cannisters, retrieve stolen records, destroy map objects.

  • Removed Buckshot, Rocket Launcher, and Taser Gun from Front slot; increased Front weapon angle, damage, and pushback.

  • Reduced Rocket Launcher (Back) targeting angle.

🛠️ Systems, Missions & Audio/Visuals

  • Added meta mission counter, completion cards, and full Distress Call mission system.

  • Added new VFX and SFX for all debuff types, plus unlock SFX for Upgrade Boxes.

  • Fixed upgrade slot issues, incorrect weapon highlights, drone SFX bugs, and meta missions giving rewards twice.

  • Adjusted collectible audio mix; moved rain from Lighthouse to Campers Hill.

🔧 UI, Controls & Level Flow

  • Added Reset Save button.

  • Added Autocannon and Jammer in multiple mount types.

  • Improved VFX respawning and terrain‑aware hit effects.

  • Level Selection now opens after level‑end reload; Black Market accessible from Level Selection.

  • Abort now returns to Level Selection; Main Menu renamed to Continue.

  • Fixed VFX visibility issues with duplicate drones.

🤖 AI & Targeting

  • Improved drone targeting when using locked enemy positions.

  • Better selection logic for nearest high‑HP enemies.

🚀 Final Notes

This build tightens the game’s core loop with cleaner targeting, stronger feedback, and new mission variety that keeps each run fresh. Jump in, try the new Distress Calls and weapon behaviors, and see how the updated systems shape your strategies — the swarm is evolving, and so should you.

Source

Steam News / 2 March 2026

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