Hey guys small update here! There have been some small changes to the landscape in this update. Some slight rework in some areas. Swapped out some of the tree models which should provide some performance improvements.
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Full Steel Guardian update
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Repeated intro
Hey guys small update here!
What changed
0 fixes2 additions2 changes0 removals
Performance
Gameplay
Maps
changedThere have been some small changes to the landscape in this update. Some slight rework in some areas. Swapped out some of the tree models which should provide some performance improvements.
changedI have also changed up some of the town homes with ones that have interiors on them. They aren't enterable now but will be in a later update that will come along with the NPC update that is coming soon.
addedI have added an enemy spawner at the center of the map. The spawning book will act as the framework for testing out new enemy types that is going to be added in the next update. It will allow you to just jump right in and test new features as they come along.
addedSome minor Changes: -Increased the spawn rate of animals so that you will see more of them spread along the map -Added random encounters along the map for the swordsman enemy type class -Swordsman enemy now has a random loot drop chance -Reworked some of the terrain to allow for easier sliding -Added head relative rotation to the hip weapon slots
Steel Guardian changes
changedThere have been some small changes to the landscape in this update. Some slight rework in some areas. Swapped out some of the tree models which should provide some performance improvements.
changedI have also changed up some of the town homes with ones that have interiors on them. They aren't enterable now but will be in a later update that will come along with the NPC update that is coming soon.
addedI have added an enemy spawner at the center of the map. The spawning book will act as the framework for testing out new enemy types that is going to be added in the next update. It will allow you to just jump right in and test new features as they come along.
addedSome minor Changes: -Increased the spawn rate of animals so that you will see more of them spread along the map -Added random encounters along the map for the swordsman enemy type class -Swordsman enemy now has a random loot drop chance -Reworked some of the terrain to allow for easier sliding -Added head relative rotation to the hip weapon slots
There have been some small changes to the landscape in this update. Some slight rework in some areas. Swapped out some of the tree models which should provide some performance improvements.
I have also changed up some of the town homes with ones that have interiors on them. They aren't enterable now but will be in a later update that will come along with the NPC update that is coming soon.
I have added an enemy spawner at the center of the map. The spawning book will act as the framework for testing out new enemy types that is going to be added in the next update. It will allow you to just jump right in and test new features as they come along.
Some minor Changes: -Increased the spawn rate of animals so that you will see more of them spread along the map -Added random encounters along the map for the swordsman enemy type class -Swordsman enemy now has a random loot drop chance -Reworked some of the terrain to allow for easier sliding -Added head relative rotation to the hip weapon slots