Full notes
Full Steel Guardian update
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Repeated intro
Hello everyone! I wanted to take a moment to apologize for the recent lack of updates. I can assure you that development has been ongoing, although we did encounter some significant challenges along the way.
What changed
- Performance
- Gameplay
Steel Guardian changes
Development has felt like a never ending game of whack-a-mole, constantly battling bugs as I attempted to scale up my game to a larger open world. Unlike most games where performance issues may not be immediately noticeable, our goal was to achieve a solid 90 fps in an open world setting. Needless to say, it proved to be quite a daunting task.. Unity really does not like to make it easy.
But here's the good news! I have successfully overcome these obstacles. I have been eager to share the progress with all of you.
Please accept my apologies for the silence, and rest assured that the game is back on track. I'm excited to keep you updated on the latest developments moving forward.
Thank you for your understanding and continued support.
Source
Changelog.gg summarizes and formats this update. How we read updates.
