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Steam News10 February 20264mo ago

Minor Update 1.4.4

Thanks for playing and leaving your feedback and bug reports! I hope everyone is enjoying the game so far. This build focuses on fixes and UI/UX improvements to the calibration section of the options menu.

Full notes

Full Steel Century Groove update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions5 changes0 removals
  • UI and audio
  • Server
  • Gameplay
  • Performance
changedThanks for playing and leaving your feedback and bug reports! I hope everyone is enjoying the game so far. This build focuses on fixes and UI/UX improvements to the calibration section of the options menu. More work on this, and other music related QoL improvements are still in the works!
fixedFixed an issue where the Audio Latency option would be not be respected in some cases. Because this issue could cause some players to have calibrated excessively high values, this build will reset your calibration values and you will need to set them up again. Very sorry for the inconvenience and for this bug!
changedThe calibration menu now allows selecting any number for latency, including negatives.
addedNumber pickers in Calibration and Custom Music Fine Tuning can now be pressed and held to speed them up. I'm hoping to add keyboard typing input to these in the future, but hopefully this will make it easier for now.
addedAdded additional instructions to the calibration menu and renamed some of the auto-configure options
changedThe Auto Calibrate Video tester now takes less input to return a value and includes a progress bar.

Steel Century Groove changes

changedThanks for playing and leaving your feedback and bug reports! I hope everyone is enjoying the game so far. This build focuses on fixes and UI/UX improvements to the calibration section of the options menu. More work on this, and other music related QoL improvements are still in the works!
fixedFixed an issue where the Audio Latency option would be not be respected in some cases. Because this issue could cause some players to have calibrated excessively high values, this build will reset your calibration values and you will need to set them up again. Very sorry for the inconvenience and for this bug!
changedThe calibration menu now allows selecting any number for latency, including negatives.
addedNumber pickers in Calibration and Custom Music Fine Tuning can now be pressed and held to speed them up. I'm hoping to add keyboard typing input to these in the future, but hopefully this will make it easier for now.
addedAdded additional instructions to the calibration menu and renamed some of the auto-configure options

Thanks for playing and leaving your feedback and bug reports! I hope everyone is enjoying the game so far. This build focuses on fixes and UI/UX improvements to the calibration section of the options menu. More work on this, and other music related QoL improvements are still in the works!

  • Fixed an issue where the Audio Latency option would be not be respected in some cases. Because this issue could cause some players to have calibrated excessively high values, this build will reset your calibration values and you will need to set them up again. Very sorry for the inconvenience and for this bug!

  • The calibration menu now allows selecting any number for latency, including negatives.

  • Number pickers in Calibration and Custom Music Fine Tuning can now be pressed and held to speed them up. I'm hoping to add keyboard typing input to these in the future, but hopefully this will make it easier for now.

  • The calibration menu now shows your current hit offset in milliseconds for the session if no calibration settings had been applied.

  • Added additional instructions to the calibration menu and renamed some of the auto-configure options

  • The Auto Calibrate Video tester now takes less input to return a value and includes a progress bar.

  • Hit sounds now automatically turn off if the audio latency is above 150ms.

  • Battle music is now loaded in full rather than streamed, which may help some systems with sync issues at the cost of a little bit more memory usage.

Source

Steam News / 10 February 2026

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