Full notes
Full Steel Century Groove update
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What changed
- Events
- Fixes
- Gameplay
- UI and audio
- Balance
Steel Century Groove changes
Thanks for playing and leaving your feedback and bug reports! I hope everyone is enjoying the game so far.
Fixed an issue where completing an endless mode level with repeatable rewards (30+) could reset your progress back down to that level. Please note: there is still a known issue where the popup on re-completing a challenge past level 30 displays the wrong number for which challenge mode level you have just completed.
Fixed an issue where you could fall in a hole in the Mall of Records car park.
Fixed two spots in Rainica Park where the player could escape from the world bounds. One by the train station and the other by the large Novox skull.
Fixed an issue where you could fall off one of the moving platforms around the cave off the side of the Pacific Seawall.
Fixed a rare issue where Love Miwa or other bosses' disruptors could not be destroyed.
Fixed an issue where chests would not count as opened if you entered a battle immediately after opening them.
Added Special Interact 1 & 2 to the keybindings menu and renamed some keybinds to be more clear whether they are for Battle or World gameplay. Special Interact 1 & 2 are used for the Magnoomba minigame and for rematching Pilots.
Added written clues to the statue puzzle in Luna Marin Paradise for when Lavatch is not available to give them.
Fixed a typo in the conversation with Professor Varma in Luna Marin Paradise.
Fixed an issue where the minigame HUD could become stuck on screen after exiting to the main menu from the carnival minigames in Rainica Park. Please note: there is still a known issue where the tickets UI can sometimes become stuck up or read as X when exiting to the main menu during this section of the game. You can fix this by fully exiting and relaunching the game.
Fixed an issue where a Novox battle could become stuck if the music ended without having won or lost the battle.
Small tweaks to color temperature in some social capture scenes.
Fixed camera blurriness on the elevator cutscene traveling between New District City and the Mall of Records.
Increased the cooldown of the Adagion replica Tenzerk's Slomo move to 40 turns. The level 2 bonus now gives 40% Crit Rate rather than setting your Crit Rate to 100%. The level 5 bonus cooldown reduction is reduced from 8 to 5 turns. (Sorry to release this now if you have been enjoying the more powerful Adagion. This change was queued up but just barely missed the launch day.)
Source
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