Full notes
Full Steel Century Groove update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Gameplay
- UI and audio
- Balance
Steel Century Groove changes
Thanks for playing and leaving your feedback and bug reports! I hope everyone is enjoying the demo so far.
Fixed a crash that could occur on the music selection screen or at the start of battle while analyzing custom music in the background
Fixed a crash that could occur when returning to the main menu
Fixed a crash when analyzing music files using less common formats such 24-bit audio
Fixed an issue where music would not loop properly when using custom songs with an abrupt ending.
Slightly increased the length of "short" and "medium" length battles. These occur most often at the start of each area.
The malfunction UI in the Bon Donatello boss battle now correctly refers to "Moves" instead of "Abilities"
Moved Docent Hilde, who players could walk behind to skip a battle.
Fixed an issue where the mods screen would auto-select a locked slot when opening it while all slots were full.
Gamepad focus now starts on the correct item ("Shuffle All" rather than the Shuffle header) on the music selection screen
Increased the cooldown of Bon Donatello's Malfunction ability by 6 turns on Easy, 5 on Medium, 3 on Hard, and 1 on Very Hard.
The NPC on the Nor Sentryville Institute ramp is no longer invisible.
Slightly reorganized credits and added a missing PR contributor.
Source
Changelog.gg summarizes and formats this update. How we read updates.
