In this update4
Full notes
Full Stay in the rhythm update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Fixes
- Gameplay
Stay in the rhythm changes
I've had a productive month. I did a lot of interesting things. Let me tell you.
Bosses have been improved
All (almost) bosses have been redone:
Spearman and Archer - after killing one, the other becomes stronger
King - gradually increases the number of pieces
Goblin - after receiving damage, summons enemies and then runs away
Gnome - has been heavily modified, it takes a long time to describe
Even now bossfight starts with a cool preview. And bosses now have a health bar
Сhallengeы
There are now entrances to challenges in the starting room. There are currently two tests available:
Vocie attack - to attack you need to make sounds in rhythm
Blind - the Rita hint is not visible (you need to rely on hearing), all enemies and all weapons look the same.
Little things
Now there is a button in the menu to return to the start.
The game's name appeared in the starting room.
A bug where bonfires and cobwebs moved has been fixed.
A bug with the combo counter has been fixed.
And some other bugs were fixed. I don't remember everything.
What's next?
I'm planning the following improvements in the next update:
Improve the music
Add challenges
Add hard mode
But the next update will be busy because I need to help my parents in the garden
Source
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