Full notes
Full Status One update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Store
- Fixes
Added
New gamemode, custom mission where you can play every mission regardless of campaign, with different difficulty settings and a rating system for all of them.
Danger point system where you can point out dangerous spots for your operators to check.
4 new weapons.
New armor.
Enemy engage voicelines.
Visual lock icon in the preparation section showing the required renown level for each operator slot unlock.
Shop buying sound.
Changed
Now you can give orders with the left mouse button also.
RTS selection now requires the left Shift to be pressed.
New section in the tutorial explaining new systems.
Main player UI showing the current bound key for every player action.
Reworked "Mercenary" outfit.
N2 Guardian rifle nerfed and moved to Tier I.
Viven nerfed and moved to Tier II.
Fixed
Using a grenade near a door caused a visual bug with the red targeting line.
Missing and misspelled translations.
Spamming the mouse button and Enter key during mission loading caused the mission to be abandoned.
Missing reload key bind in settings.
During an operator arrest task, interrupting him caused the order to be ignored.
New Gear
Reaper 21 (Tier IV): Semi-auto shotgun using slug ammo, adding much flavor to the game. Very high damage and very high accuracy compensate for a very small magazine. This weapon requires precise shots.
Artemis v4 (Tier II): Rifle, a perfect median between N2 Guardian and Falcon 15.
UMBER 45 (Tier II): SMG, a perfect addition to the early-game arsenal.
- Stinger 9 (Tier I)SMG added alongside the Sapphire to spice up the early-game shop. Very cheap and useful on your first missions.
Riot Armor (Tier I): Your first hard armor before the plate carrier.
Source
Changelog.gg summarizes and formats this update. How we read updates.
