Full notes
Full Status Entropos update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, troopers! Since more and more people are discovering the game, I’ll take a moment to answer some of the most frequently asked questions
What changed
- Maps
- Gameplay
- Server
- UI and audio
- Balance
The first FAQ can be found here: https://discord.com/channels/1168965393109500064/1170866189807931522/1320128463524462623
Q: What games can Entropia be compared to? Battlefield, Escape from Tarkov, Counter-Strike? A: The simplest comparison would be “Insurgency: Sandstorm with destruction.” We’re aiming for a simcade formula—blending deep, realistic mechanics with accessible and engaging gameplay.
The core game modes focus on attack and defense in CQB, cover-based combat, destruction, special gadgets, and teamwork. That said, from the start, there will be a small Skirmish mode for those who prefer fast-paced and simple gameplay. In the future, we also plan to introduce a large-scale 40-player mode, reminiscent of Battlefield’s Breakthrough mode.
Q: When can we expect the Pre-Alpha, and what are you working on right now? A: Right now, we’re working on two CQB maps, visual effects, polishing animation systems, making the Pre-Alpha trailer, and fixing minor bugs. We expect the Pre-Alpha launch by the end of this month.
Q: What will the Pre-Alpha version of the game include? A: The Pre-Alpha is a very small tech demo. At this stage, the goal is to showcase the core ideas of the game, gather feedback, and kickstart additional funding through crowdfunding to expand the team and develop a solid Alpha version by the end of the year.
The game will be available in both offline (shooting range) and online (PvP) modes: - The offline shooting range will always be accessible. You’ll be able to try out weapons, controls, and the destruction system. - Online sessions will be hosted every 1-2 weeks.
Q: What is the Skirmish mode? A: Skirmish is one of the four planned game modes in Entropia. It’s a small-scale CQB mode for 8 players, where two teams of 4 players fight under classic Team Deathmatch rules.
Originally, this mode was meant for a later stage of development, as a supplement to the two main modes—Combat and Raid. However, during internal testing, we ran into session hosting issues on our personal PCs, since we don’t have dedicated servers yet. Since we currently can’t reliably host large-scale sessions, we decided to start with this fast-paced close-quarters mode and gradually expand into the larger tactical modes.
Q: Will there be mod support? A: We have huge respect for modders, but full modding support is unlikely in Entropia. We might consider limited modding possibilities after the full launch. Also, one of our long-term goals is to introduce a flexible game mode editor for custom servers.
Q: Will there be bots or an offline mode? A: Bots won’t be added to online sessions. However, after the full launch, we might consider a training/offline mode with bots if we have enough resources to develop AI.
Q: Will weapon sounds be improved? A: Yes! As soon as we can, we’ll completely revamp all sound effects and plan to transition to the Wwise audio engine, which will allow for realistic positioning and reverb effects for indoor firefights.
Brief recap of previously answered questions
Q: What platforms? A: PC only.
Q: Gamepad support? A: Maybe. Not a priority.
Q: Paid game? A: Yes.
Q: Microtransactions? A: Minimal. Authentic camouflages for gear and weapons.
Q: Drivable vehicles? A: Planned for larger game modes.
Q: Why do walls break that easy? A: Testing the destruction system. Won’t be like this in the game.
Q: Will weapon N be in the game? A: High chance, our roadmap includes 100+ weapons.
Thank you for your interest in Entropia! If you have additional questions, suggestions, or just want to discuss the game, feel free to leave a comment in chat. Stay in touch!
Source
Changelog.gg summarizes and formats this update. How we read updates.
