Mini-demo of Weapon Customization in Status Entropos & FAQ
Q: What attachments will be customizable? A: In the first versions of weapon customization, you’ll be able to change sights, magazines, and camouflages. The system will gradually expand.
Full notes
Full Status Entropos update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
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UI and audio
addedQ: What attachments will be customizable? A: In the first versions of weapon customization, you’ll be able to change sights, magazines, and camouflages. The system will gradually expand. Q: Will there be deep customization like in Escape from Tarkov, Ground Branch, Deadline, etc.? A: That’s our plan. First, we’ll focus on full functional customization, what matters for gameplay, and in the future, we’ll try to implement advanced options more for aesthetics. Q: Will it be possible to install 2 (3, 5, 10) sights at once? A: If you install a sight, the other sight slots will be locked. But you’ll be able to add a magnifier to some collimators/holographs, or an extra canted sight to certain optics. Q: Will there be a system for saving different builds of the same weapon? A: Yes, you’ll be able to save up to 10 builds for each weapon. We also plan to add the ability to share your builds with other players in the future. Q: Is it possible to “ruin” a weapon’s stats with “bad” customization? A: Not really — you’ll be able to install modules that don’t fit your playstyle, but you won’t be able to make a weapon fully unusable. Q: Are there any class/type restrictions for customization? A: Yes. For example, you can’t put a bipod, optics or a drum mag on an AKS-74U — every weapon has its own intended use. We approach customization not as a theoretical “workshop build” but rather with practical justification for each module on each weapon. Q: Can you test your builds on the range before going into battle? A: Yes. I put a lot of effort on UX and Quality-of-Life in Status Entropos: you’ll be able to view available attachments and test every weapon on the shooting range even before you buy it. The customization menu itself will have handy features for checking your build — different view modes, aiming mode, and instant access to the range. Also I've made a big post about customization on Patreon, with UI screenshots and other images and a short video: https://www.patreon.com/posts/early-concepts-133819289
Status Entropos changes
addedQ: What attachments will be customizable? A: In the first versions of weapon customization, you’ll be able to change sights, magazines, and camouflages. The system will gradually expand. Q: Will there be deep customization like in Escape from Tarkov, Ground Branch, Deadline, etc.? A: That’s our plan. First, we’ll focus on full functional customization, what matters for gameplay, and in the future, we’ll try to implement advanced options more for aesthetics. Q: Will it be possible to install 2 (3, 5, 10) sights at once? A: If you install a sight, the other sight slots will be locked. But you’ll be able to add a magnifier to some collimators/holographs, or an extra canted sight to certain optics. Q: Will there be a system for saving different builds of the same weapon? A: Yes, you’ll be able to save up to 10 builds for each weapon. We also plan to add the ability to share your builds with other players in the future. Q: Is it possible to “ruin” a weapon’s stats with “bad” customization? A: Not really — you’ll be able to install modules that don’t fit your playstyle, but you won’t be able to make a weapon fully unusable. Q: Are there any class/type restrictions for customization? A: Yes. For example, you can’t put a bipod, optics or a drum mag on an AKS-74U — every weapon has its own intended use. We approach customization not as a theoretical “workshop build” but rather with practical justification for each module on each weapon. Q: Can you test your builds on the range before going into battle? A: Yes. I put a lot of effort on UX and Quality-of-Life in Status Entropos: you’ll be able to view available attachments and test every weapon on the shooting range even before you buy it. The customization menu itself will have handy features for checking your build — different view modes, aiming mode, and instant access to the range. Also I've made a big post about customization on Patreon, with UI screenshots and other images and a short video: https://www.patreon.com/posts/early-concepts-133819289
Q: What attachments will be customizable? A: In the first versions of weapon customization, you’ll be able to change sights, magazines, and camouflages. The system will gradually expand. Q: Will there be deep customization like in Escape from Tarkov, Ground Branch, Deadline, etc.? A: That’s our plan. First, we’ll focus on full functional customization, what matters for gameplay, and in the future, we’ll try to implement advanced options more for aesthetics. Q: Will it be possible to install 2 (3, 5, 10) sights at once? A: If you install a sight, the other sight slots will be locked. But you’ll be able to add a magnifier to some collimators/holographs, or an extra canted sight to certain optics. Q: Will there be a system for saving different builds of the same weapon? A: Yes, you’ll be able to save up to 10 builds for each weapon. We also plan to add the ability to share your builds with other players in the future. Q: Is it possible to “ruin” a weapon’s stats with “bad” customization? A: Not really — you’ll be able to install modules that don’t fit your playstyle, but you won’t be able to make a weapon fully unusable. Q: Are there any class/type restrictions for customization? A: Yes. For example, you can’t put a bipod, optics or a drum mag on an AKS-74U — every weapon has its own intended use. We approach customization not as a theoretical “workshop build” but rather with practical justification for each module on each weapon. Q: Can you test your builds on the range before going into battle? A: Yes. I put a lot of effort on UX and Quality-of-Life in Status Entropos: you’ll be able to view available attachments and test every weapon on the shooting range even before you buy it. The customization menu itself will have handy features for checking your build — different view modes, aiming mode, and instant access to the range. Also I've made a big post about customization on Patreon, with UI screenshots and other images and a short video: https://www.patreon.com/posts/early-concepts-133819289