Full notes
Full Status Entropos update
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What changed
- Gameplay
- Balance
As we mentioned in January News Summary, we’re currently refining character models. Today, we’re sharing screenshots of the updated model for the American Assaulter — Recker.
What’s Been Done
- The model has been almost entirely reworkedbody proportions have been corrected, and the gear is now bulkier and more realistically baggy. No more "scrawny" characters, as one of our testers put it! :) - All equipment has been adjusted and fitted to match real-world counterparts: the body armor, its cummerbunds and pouches, the drop pouch, footwear, patches, and other details. - The entire character model is now designed with future modular customization in mind, ensuring proper separation into individual parts when the time comes. - Textures have been revised and enhanced: colors adjusted, camouflage stylization refined, detail increased (stitching is now visible on fabric), and overall resolution improved.
Interestingly, despite all these improvements, we’ve managed to optimize the polygon count by approximately 10%—experience pays off!
Of course, this isn’t the only thing we’ve worked on this week. In parallel, we’re enhancing the destruction system, refining parkour mechanics, finalizing gunplay, composing soundtracks, and preparing for the trailer shoot—each handled by different team members, bringing us closer to the Pre-Alpha release. Next week, we’ll be sharing updates on some of these as well!
What do you think of the updated Recker? Share your thoughts!
Source
Changelog.gg summarizes and formats this update. How we read updates.
