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Steam News31 March 20263mo ago

✅ Update 0.4

Hello adventurers, Just in time for the end of the quarter, I’m pleased to release version 0.4.

Full notes

Full Statera: Aurum update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello adventurers,

What changed

2 fixes1 addition1 change0 removals
  • Gameplay
  • Fixes
  • UI and audio
addedWhat’s new: - The monastery and its surroundings - New NPCs - New quests - New guild
fixedYou can now explore the monastery on the island of Miralis and even join it as a new guild. Alongside these new features, I’ve also identified and fixed many issues and bugs.
changedHere is a selection: - Fall damage has been adjusted - NPCs now face the intended direction again after respawning - NPCs no longer fly next to the bed - Barto’s dialogue corrected - Henrik’s dialogue corrected - Isabella’s dialogue corrected - Magarete’s dialogue corrected -Dieter’s dialogue corrected -Arim’s dialogue corrected -Friedrich’s dialogue corrected -Otto’s dialogue corrected -Heinrich’s dialogue corrected -Shako’s dialogue corrected -Brutus’s dialogue corrected -Owen’s dialogue corrected -Tancred’s dialogue corrected -Eivar's dialogues corrected -Alarick's dialogues corrected -Sidonia's dialogues corrected -Cato's dialogues corrected -Zita's dialogues corrected -Lucan's dialogues corrected -Ned's dialogue corrected -Jamil's quest has been corrected -Lepold's quests corrected -Quest timers are working again -Skills can now be improved in increments of 5 (previously only in increments of 1) -The chest in the small house on the East Court is no longer empty -Floating items near the cave north of the East Court fixed -When reloading, you no longer need to re-equip your weapons -The playtime is now always visible in the save files (it used to reset repeatedly) -Wild boars no longer get back up after being killed -Experience points have been adjusted -The sound of chests closing has been adjusted -Logbook entries have been adjusted -NPCs can be looted after being knocked down or killed -The sandbank leading to the East Yard has been raised and made more visible so that players can spot it -You can no longer sheathe your weapon too quickly, which was causing bugs -Inventory has been overhauled (infinite food removed) -You can no longer equip two weapons at the same time -Smaller enemies drop less loot, larger ones more (rats vs. wild boar) -Enemy groups no longer encounter each other -Automatic movement after an important dialogue has been fixed -NPC loot names are visible again -A large number of spelling mistakes have been fixed -Some translations have been corrected
fixedNext up will be either a hotfix, should any serious issues with 0.4 arise, or 0.5, where the remaining content will be added and the game will be fully playable.

Statera: Aurum changes

addedWhat’s new: - The monastery and its surroundings - New NPCs - New quests - New guild
fixedYou can now explore the monastery on the island of Miralis and even join it as a new guild. Alongside these new features, I’ve also identified and fixed many issues and bugs.
changedHere is a selection: - Fall damage has been adjusted - NPCs now face the intended direction again after respawning - NPCs no longer fly next to the bed - Barto’s dialogue corrected - Henrik’s dialogue corrected - Isabella’s dialogue corrected - Magarete’s dialogue corrected -Dieter’s dialogue corrected -Arim’s dialogue corrected -Friedrich’s dialogue corrected -Otto’s dialogue corrected -Heinrich’s dialogue corrected -Shako’s dialogue corrected -Brutus’s dialogue corrected -Owen’s dialogue corrected -Tancred’s dialogue corrected -Eivar's dialogues corrected -Alarick's dialogues corrected -Sidonia's dialogues corrected -Cato's dialogues corrected -Zita's dialogues corrected -Lucan's dialogues corrected -Ned's dialogue corrected -Jamil's quest has been corrected -Lepold's quests corrected -Quest timers are working again -Skills can now be improved in increments of 5 (previously only in increments of 1) -The chest in the small house on the East Court is no longer empty -Floating items near the cave north of the East Court fixed -When reloading, you no longer need to re-equip your weapons -The playtime is now always visible in the save files (it used to reset repeatedly) -Wild boars no longer get back up after being killed -Experience points have been adjusted -The sound of chests closing has been adjusted -Logbook entries have been adjusted -NPCs can be looted after being knocked down or killed -The sandbank leading to the East Yard has been raised and made more visible so that players can spot it -You can no longer sheathe your weapon too quickly, which was causing bugs -Inventory has been overhauled (infinite food removed) -You can no longer equip two weapons at the same time -Smaller enemies drop less loot, larger ones more (rats vs. wild boar) -Enemy groups no longer encounter each other -Automatic movement after an important dialogue has been fixed -NPC loot names are visible again -A large number of spelling mistakes have been fixed -Some translations have been corrected
fixedNext up will be either a hotfix, should any serious issues with 0.4 arise, or 0.5, where the remaining content will be added and the game will be fully playable.

Just in time for the end of the quarter, I’m pleased to release version 0.4.

What’s new:

  • The monastery and its surroundings
  • New NPCs
  • New quests
  • New guild

You can now explore the monastery on the island of Miralis and even join it as a new guild. Alongside these new features, I’ve also identified and fixed many issues and bugs.

Here is a selection: - Fall damage has been adjusted - NPCs now face the intended direction again after respawning - NPCs no longer fly next to the bed - Barto’s dialogue corrected - Henrik’s dialogue corrected - Isabella’s dialogue corrected - Magarete’s dialogue corrected -Dieter’s dialogue corrected -Arim’s dialogue corrected -Friedrich’s dialogue corrected -Otto’s dialogue corrected -Heinrich’s dialogue corrected -Shako’s dialogue corrected -Brutus’s dialogue corrected -Owen’s dialogue corrected -Tancred’s dialogue corrected -Eivar's dialogues corrected -Alarick's dialogues corrected -Sidonia's dialogues corrected -Cato's dialogues corrected -Zita's dialogues corrected -Lucan's dialogues corrected -Ned's dialogue corrected -Jamil's quest has been corrected -Lepold's quests corrected -Quest timers are working again -Skills can now be improved in increments of 5 (previously only in increments of 1) -The chest in the small house on the East Court is no longer empty -Floating items near the cave north of the East Court fixed -When reloading, you no longer need to re-equip your weapons -The playtime is now always visible in the save files (it used to reset repeatedly) -Wild boars no longer get back up after being killed -Experience points have been adjusted -The sound of chests closing has been adjusted -Logbook entries have been adjusted -NPCs can be looted after being knocked down or killed -The sandbank leading to the East Yard has been raised and made more visible so that players can spot it -You can no longer sheathe your weapon too quickly, which was causing bugs -Inventory has been overhauled (infinite food removed) -You can no longer equip two weapons at the same time -Smaller enemies drop less loot, larger ones more (rats vs. wild boar) -Enemy groups no longer encounter each other -Automatic movement after an important dialogue has been fixed -NPC loot names are visible again -A large number of spelling mistakes have been fixed -Some translations have been corrected

As you can see, there are still a few issues 😄

There may well still be some bugs. Please do let me know about them; I really want to fix everything, even if it’s just a tiny detail that’s out of place 😊

Next up will be either a hotfix, should any serious issues with 0.4 arise, or 0.5, where the remaining content will be added and the game will be fully playable.

🐇I wish you all a happy Easter, if you celebrate it.🎉

Thanks again to everyone, and have fun gaming.

Source

Steam News / 31 March 2026

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