HomeGamesUpdatesPricingMethodology
Steam News18 January 20265mo ago

V0.0.34 Early Look January 18th Patch

Fixes: Integration of the advancement logic for many systems right before the patch caused performance issues. I had to spend time re-writing and configuring a lot of the time advancement related code.

In this update1

Full notes

Full StateOS: The Political Sandbox update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes4 additions3 changes1 removal
  • Performance
  • Gameplay
  • Fixes
  • Events
  • Balance
  • UI and audio
fixedFixes:Integration of the advancement logic for many systems right before the patch caused performance issues. I had to spend time re-writing and configuring a lot of the time advancement related code. The issue was multiple factors including data transfer speeds, unnecessary data processing and computation.
changedFixes:I will need to do further performance changes as I have not fully implemented the performance features from the previous engine. The architecture once finally finished will really show you the performance gains which should be much faster than the previous setup.
addedFixes:Worked on party popularity results for conservative and liberal parties within the United States per county and per state. Modified several states including Georgia, New Mexico, Rhode Island, Vermont, Hawaii, D.C, Texas, Florida, Pennsylvania, Alabama, Mississippi, and Louisiana.
fixedFixes:Fixed wild swings that would happen towards liberals or conservatives within the party popularity system. Also I removed legacy and deprecated middle functions that I had made during testing that I still had in the codebase. The swings still do exist but they are not as severe. More modifications will be required.
fixedFixes:Fixed view politician modal from not having policy stances. Removed empty header of the view politician modal.
fixedFixes:Election cards in region view are now styled better for readability.

StateOS: The Political Sandbox changes

fixedIntegration of the advancement logic for many systems right before the patch caused performance issues. I had to spend time re-writing and configuring a lot of the time advancement related code. The issue was multiple factors including data transfer speeds, unnecessary data processing and computation.
changedI will need to do further performance changes as I have not fully implemented the performance features from the previous engine. The architecture once finally finished will really show you the performance gains which should be much faster than the previous setup.
addedWorked on party popularity results for conservative and liberal parties within the United States per county and per state. Modified several states including Georgia, New Mexico, Rhode Island, Vermont, Hawaii, D.C, Texas, Florida, Pennsylvania, Alabama, Mississippi, and Louisiana.
fixedFixed wild swings that would happen towards liberals or conservatives within the party popularity system. Also I removed legacy and deprecated middle functions that I had made during testing that I still had in the codebase. The swings still do exist but they are not as severe. More modifications will be required.
fixedFixed view politician modal from not having policy stances. Removed empty header of the view politician modal.

Fixes:

  • Integration of the advancement logic for many systems right before the patch caused performance issues. I had to spend time re-writing and configuring a lot of the time advancement related code. The issue was multiple factors including data transfer speeds, unnecessary data processing and computation.

  • I will need to do further performance changes as I have not fully implemented the performance features from the previous engine. The architecture once finally finished will really show you the performance gains which should be much faster than the previous setup.

  • Worked on party popularity results for conservative and liberal parties within the United States per county and per state. Modified several states including Georgia, New Mexico, Rhode Island, Vermont, Hawaii, D.C, Texas, Florida, Pennsylvania, Alabama, Mississippi, and Louisiana.

  • Fixed wild swings that would happen towards liberals or conservatives within the party popularity system. Also I removed legacy and deprecated middle functions that I had made during testing that I still had in the codebase. The swings still do exist but they are not as severe. More modifications will be required.

  • Fixed view politician modal from not having policy stances. Removed empty header of the view politician modal.

  • Election cards in region view are now styled better for readability.

  • Fixed elections from being braindead easy for some reason. Which has been an issue for a while even in the old version of the game but this was because of a different cause. This was due to the AI just not starting with actual metrics and the AI campaign effects not being persisted so things would never really change.

  • Fixed campaign score so that it does properly go up for both the player and the AI and is not capped at 100. Elections are now a challenge again and not a cakewalk.

  • You can now alter parameters again in the bill authoring part when you hold office. This was a placeholder when re-writing and porting the code base but has been implemented properly.

  • For bill authoring removed the random chance modifiers as they will have to be re-designed to be more realistic in a future implementation. Right now they really don't do anything and shouldn't exist.

  • Bill authoring UI has been altered slightly. Live non voting sessions UI has been changed.

Additions:

  • You can now either create a city or generate one within the election simulator screen. Adding this feature back from the old engine, which I think it was available in the old version.

  • Parties can now have sub-ideologies properly which there are many of and also you can avoid dominant political ideologies in a country for interesting results. These are settings within world generation.

Working On:

  • Election vote calculations sometimes still use the fallback producing incorrect results.

  • Finishing up the functionality of the vote persuasion and prediction UI modal view.

  • Time progression in party needs to be fixed.

You can expect another patch on January 20th.

Source

Steam News / 18 January 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.