Full notes
Full State of Matter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
State of Matter changes
An update to State of Matter has been released! The update will be applied automatically when you restart the game.
General
Added VFX to Plutinite chunks that come from dispensers
Added a 2-second grace period from enemy attacks after falling into a pit
Updated canister podiums to also flash yellow when a canister is docked
Increased the physical size of ranged enemies by 33%
Falling into a killzone too many times is now lethal
Fixed an issue with “slipping” from slightly steep sloped surfaces [say that 10x fast]
Fixed an issue where the cursor remained visible after returning from the Steam Overlay
Levels
Updated The Surface
Added some rocks to prevent a potential softlock
Updated The Mines
Fixed an issue with broken glass colliders in a certain puzzle room in The Shack
Please post feedback and bug reports within the Discussions area of the Community Hub or directly within our Discord.
Source
Changelog.gg summarizes and formats this update. How we read updates.
