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Steam News30 July 20241y ago

State of Matter: Hotfix 1.1.1

An update to State of Matter has been released! The update will be applied automatically when you restart the game.

Full notes

Full State of Matter update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions0 changes0 removals
  • Fixes
fixedGeneral Added VFX to Plutinite chunks that come from dispensers Added a 2-second grace period from enemy attacks after falling into a pit Updated canister podiums to also flash yellow when a canister is docked Increased the physical size of ranged enemies by 33% Falling into a killzone too many times is now lethal Fixed an issue with “slipping” from slightly steep sloped surfaces [say that 10x fast] Fixed an issue where the cursor remained visible after returning from the Steam Overlay
fixedLevels Updated The Surface Added some rocks to prevent a potential softlock Updated The Mines Fixed an issue with broken glass colliders in a certain puzzle room in The Shack

State of Matter changes

fixedGeneral Added VFX to Plutinite chunks that come from dispensers Added a 2-second grace period from enemy attacks after falling into a pit Updated canister podiums to also flash yellow when a canister is docked Increased the physical size of ranged enemies by 33% Falling into a killzone too many times is now lethal Fixed an issue with “slipping” from slightly steep sloped surfaces [say that 10x fast] Fixed an issue where the cursor remained visible after returning from the Steam Overlay
fixedLevels Updated The Surface Added some rocks to prevent a potential softlock Updated The Mines Fixed an issue with broken glass colliders in a certain puzzle room in The Shack

An update to State of Matter has been released! The update will be applied automatically when you restart the game.

  • General

    • Added VFX to Plutinite chunks that come from dispensers

    • Added a 2-second grace period from enemy attacks after falling into a pit

    • Updated canister podiums to also flash yellow when a canister is docked

    • Increased the physical size of ranged enemies by 33%

    • Falling into a killzone too many times is now lethal

    • Fixed an issue with “slipping” from slightly steep sloped surfaces [say that 10x fast]

    • Fixed an issue where the cursor remained visible after returning from the Steam Overlay

  • Levels

    • Updated The Surface

      • Added some rocks to prevent a potential softlock

    • Updated The Mines

      • Fixed an issue with broken glass colliders in a certain puzzle room in The Shack

Please post feedback and bug reports within the Discussions area of the Community Hub or directly within our Discord.

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Source

Steam News / 30 July 2024

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