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Steam News26 July 20241y ago

State of Matter: Update 1.1.0

An update to State of Matter has been released! The update will be applied automatically when you restart the game.

Full notes

Full State of Matter update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes3 additions6 changes1 removal
  • Gameplay
  • Security
  • Fixes
  • UI and audio
  • Performance
  • Balance
addedAdded Plutinite Dispensers to The Plant and The Mines Dispensers regularly drop Plutinite chunks that cool down the Phasm SLG by 50%, double that of chunks dropped from enemies These are only placed in areas revolving around puzzles and/or platforming
changedUpdated knockback from fuel cell explosions to be double its current force
changedUpdated siphon targeting angle from 6 degrees to 8 degrees, making aim more forgiving
fixedFixed “prop flying” siphon exploit that allowed various platforming sections to be skipped
fixedFixed an issue where movement would feel slippery on certain moving objects
fixedFixed an issue where gas clouds emitted from the Phasm SLG could fire through walls

State of Matter changes

addedAdded Plutinite Dispensers to The Plant and The Mines Dispensers regularly drop Plutinite chunks that cool down the Phasm SLG by 50%, double that of chunks dropped from enemies These are only placed in areas revolving around puzzles and/or platforming
changedUpdated knockback from fuel cell explosions to be double its current force
changedUpdated siphon targeting angle from 6 degrees to 8 degrees, making aim more forgiving
fixedFixed “prop flying” siphon exploit that allowed various platforming sections to be skipped
fixedFixed an issue where movement would feel slippery on certain moving objects

An update to State of Matter has been released! The update will be applied automatically when you restart the game.

General

  • Added Plutinite Dispensers to The Plant and The Mines

    • Dispensers regularly drop Plutinite chunks that cool down the Phasm SLG by 50%, double that of chunks dropped from enemies

    • These are only placed in areas revolving around puzzles and/or platforming

  • Updated knockback from fuel cell explosions to be double its current force

  • Updated siphon targeting angle from 6 degrees to 8 degrees, making aim more forgiving

  • Fixed “prop flying” siphon exploit that allowed various platforming sections to be skipped

  • Fixed an issue where movement would feel slippery on certain moving objects

  • Fixed an issue where gas clouds emitted from the Phasm SLG could fire through walls

  • Fixed an issue where crouching automatically stops when running into certain walls when using controller

  • Fixed an issue where fuel cell explosion VFX mismatched the true area of effect radius

  • Fixed an issue where solid mode projectiles could attach to unintended props

  • Fixed a softlock when falling off of a moving platform before it reaches its destination

UI

  • Added two new settings to the Options Menu

    • Max FPS - Max framerate can be: 30, 60, 120, 144, 240, or unlimited (default)

    • VSync - VSync can now be disabled or enabled (default)

  • Updated framerate to be automatically capped at 60 when in menus

  • Improved all menus significantly

Levels

  • Updated The Surface

    • Added tutorial UI for siphoning Plutinite chunks to cool down the Phasm SLG

    • Fixed enemies respawning unintentionally after reloading a checkpoint in A.L.I.C.E.’s Chambers after completing The Surface

    • Fixed crouch tutorial trigger sizing

    • Fixed an instance of a flickering wall texture in The Facility

    • Removed the ability to see the correct puzzle sequence within the game files

  • Updated The Descent

    • Fixed being able to activate The Descent elevator without being physically on it

  • Updated The Plant

    • Added tutorial UI for the burst combat mechanic

  • Updated The Mines

    • Improved positioning of broken glass in a certain puzzle room in The Shack

    • Fixed being able to quickly dash back through the doors following the cutscene at the top of The Shack

    • Fixed a checkpoint after completing the top of The Shack to reset things properly

    • Fixed an instance of a flickering wall texture in The Shack

    • Removed all crates from the arena inside of The Shack

  • Updated The Vault

    • Updated duration between enemy wave spawns to be slightly longer

  • Updated The Escape

    • Removed a few enemy spawns to reduce density in smaller areas

We hope everyone who has played has enjoyed the game! Please post feedback and bug reports within the Discussions area of the Community Hub or directly within our Discord.

Links: Discord Twitter YouTube

Source

Steam News / 26 July 2024

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