Full notes
Full State of Matter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Security
- Fixes
- UI and audio
- Performance
- Balance
State of Matter changes
An update to State of Matter has been released! The update will be applied automatically when you restart the game.
General
Added Plutinite Dispensers to The Plant and The Mines
Dispensers regularly drop Plutinite chunks that cool down the Phasm SLG by 50%, double that of chunks dropped from enemies
These are only placed in areas revolving around puzzles and/or platforming
Updated knockback from fuel cell explosions to be double its current force
Updated siphon targeting angle from 6 degrees to 8 degrees, making aim more forgiving
Fixed “prop flying” siphon exploit that allowed various platforming sections to be skipped
Fixed an issue where movement would feel slippery on certain moving objects
Fixed an issue where gas clouds emitted from the Phasm SLG could fire through walls
Fixed an issue where crouching automatically stops when running into certain walls when using controller
Fixed an issue where fuel cell explosion VFX mismatched the true area of effect radius
Fixed an issue where solid mode projectiles could attach to unintended props
Fixed a softlock when falling off of a moving platform before it reaches its destination
UI
Added two new settings to the Options Menu
Max FPS - Max framerate can be: 30, 60, 120, 144, 240, or unlimited (default)
VSync - VSync can now be disabled or enabled (default)
Updated framerate to be automatically capped at 60 when in menus
Improved all menus significantly
Levels
Updated The Surface
Added tutorial UI for siphoning Plutinite chunks to cool down the Phasm SLG
Fixed enemies respawning unintentionally after reloading a checkpoint in A.L.I.C.E.’s Chambers after completing The Surface
Fixed crouch tutorial trigger sizing
Fixed an instance of a flickering wall texture in The Facility
Removed the ability to see the correct puzzle sequence within the game files
Updated The Descent
Fixed being able to activate The Descent elevator without being physically on it
Updated The Plant
Added tutorial UI for the burst combat mechanic
Updated The Mines
Improved positioning of broken glass in a certain puzzle room in The Shack
Fixed being able to quickly dash back through the doors following the cutscene at the top of The Shack
Fixed a checkpoint after completing the top of The Shack to reset things properly
Fixed an instance of a flickering wall texture in The Shack
Removed all crates from the arena inside of The Shack
Updated The Vault
Updated duration between enemy wave spawns to be slightly longer
Updated The Escape
Removed a few enemy spawns to reduce density in smaller areas
We hope everyone who has played has enjoyed the game! Please post feedback and bug reports within the Discussions area of the Community Hub or directly within our Discord.
Source
Changelog.gg summarizes and formats this update. How we read updates.
