Hey everybody. Things have been pretty busy over at Arcen with AI War 2 set to launch into Early Access in July. You can wishlist that here to be notified when that launches if you're interested.
Full notes
Full Starward Rogue update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everybody. Things have been pretty busy over at Arcen with AI War 2 set to launch into Early Access in July. You can wishlist that here to be notified when that launches if you're interested.
What changed
1 fix0 additions0 changes0 removals
UI and audio
fixedBut now onto Starward stuff. This update mostly contains a bunch of fixes and quality of life refinements, including aesthetic improvements to certain shots, clarified descriptions, item tweaks, 15 updated rooms, hitbox adjustments to some enemies, and more. Here's the whole changelog . A few other notable changes are that some of the late game star backgrounds have been tweaked to reduce glare, we've added outlines to all the enemies to make them stand out more, player location and warp pad destination visibility on the minimap has been improved, and all slot based items now have a colored text prefix signifying which slot they fit into. In addition to that we have the following new achievements: Perfect Clear Boss -- Periphery Perfect Clear Boss -- Metal Legion Perfect Clear Boss --Sunder Perfect Clear Boss --Largesse ("The Humbled") Perfect Clear Boss -- Valor Complete Run With Incredibility - Creator Complete Run With Incredibility - Lilliputian Complete Run With Incredibility - High Speed Danger Complete Run With Incredibility - Corrupting Power Time to hunt down foes and grab some of the most dangerous incredibilities available. Plus, there is also some new content, we have 9 new rooms and one new enemy variant for AuGMENTED -- the Gold Zombot! Additionally, there is a small bit of "new" content, too. Basically, there have been two perks in the code for a while which we thought were appearing but apparently haven't been due to a typo. Ahem. Sorry about that! In any case, those have now been fixed. The "new" Deep Blue mech specialist perks are Beam Buddy Ver2.0 and Beam Buddy ver3.0. We hope you enjoy this update! :) Cheers!
Starward Rogue changes
fixedBut now onto Starward stuff. This update mostly contains a bunch of fixes and quality of life refinements, including aesthetic improvements to certain shots, clarified descriptions, item tweaks, 15 updated rooms, hitbox adjustments to some enemies, and more. Here's the whole changelog . A few other notable changes are that some of the late game star backgrounds have been tweaked to reduce glare, we've added outlines to all the enemies to make them stand out more, player location and warp pad destination visibility on the minimap has been improved, and all slot based items now have a colored text prefix signifying which slot they fit into. In addition to that we have the following new achievements: Perfect Clear Boss -- Periphery Perfect Clear Boss -- Metal Legion Perfect Clear Boss --Sunder Perfect Clear Boss --Largesse ("The Humbled") Perfect Clear Boss -- Valor Complete Run With Incredibility - Creator Complete Run With Incredibility - Lilliputian Complete Run With Incredibility - High Speed Danger Complete Run With Incredibility - Corrupting Power Time to hunt down foes and grab some of the most dangerous incredibilities available. Plus, there is also some new content, we have 9 new rooms and one new enemy variant for AuGMENTED -- the Gold Zombot! Additionally, there is a small bit of "new" content, too. Basically, there have been two perks in the code for a while which we thought were appearing but apparently haven't been due to a typo. Ahem. Sorry about that! In any case, those have now been fixed. The "new" Deep Blue mech specialist perks are Beam Buddy Ver2.0 and Beam Buddy ver3.0. We hope you enjoy this update! :) Cheers!
But now onto Starward stuff. This update mostly contains a bunch of fixes and quality of life refinements, including aesthetic improvements to certain shots, clarified descriptions, item tweaks, 15 updated rooms, hitbox adjustments to some enemies, and more. Here's the whole changelog. A few other notable changes are that some of the late game star backgrounds have been tweaked to reduce glare, we've added outlines to all the enemies to make them stand out more, player location and warp pad destination visibility on the minimap has been improved, and all slot based items now have a colored text prefix signifying which slot they fit into. In addition to that we have the following new achievements: Perfect Clear Boss -- Periphery Perfect Clear Boss -- Metal Legion Perfect Clear Boss --Sunder Perfect Clear Boss --Largesse ("The Humbled") Perfect Clear Boss -- Valor Complete Run With Incredibility - Creator Complete Run With Incredibility - Lilliputian Complete Run With Incredibility - High Speed Danger Complete Run With Incredibility - Corrupting Power Time to hunt down foes and grab some of the most dangerous incredibilities available. Plus, there is also some new content, we have 9 new rooms and one new enemy variant for AuGMENTED -- the Gold Zombot! Additionally, there is a small bit of "new" content, too. Basically, there have been two perks in the code for a while which we thought were appearing but apparently haven't been due to a typo. Ahem. Sorry about that! In any case, those have now been fixed. The "new" Deep Blue mech specialist perks are Beam Buddy Ver2.0 and Beam Buddy ver3.0. We hope you enjoy this update! :) Cheers!