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Steam News24 November 20214y ago

SR version 2.6 (Room for one more?)

Hello there. Today we have a new update you probably didn't expect. This is a big one, so there's a little something for everyone in it and we hope you enjoy it.

Full notes

Full Starward Rogue update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello there.

What changed

0 fixes2 additions0 changes0 removals
  • Gameplay
  • Balance
addedToday we have a new update you probably didn't expect. This is a big one, so there's a little something for everyone in it and we hope you enjoy it.
added50 new rooms for the AuGMENTED expansion. * 4 new weapons: The Dragon Cannon ATR, Salvo Minigun, Spinblade Cannon and Horizon Sniper Rifle. * New missile launcher: The Knowledge Hound Launcher. * 2 new modules: The Assassin and Rocketeer Modules. * 3 new powerups: Toxic Ammo, Contaminated Ammo and Tampered Regulator. * 6 new consumable drones: Missile, Casket, LaserTwin, Overload, Riot and Biotech Drones. * 6 new Ancestor Guardian consumables: Sunstone, Bloodstone, Sapphire, Diamond, Emerald and Amethyst Ancestor Guardians. These will allow you to channel the Ancestors power for a short duration, giving you an elemental breath attack and various special effects, depending on the Ancestor. * 15 new communications from Rodney in the mech selection screen, based on victories. * Less desirable items and perks have been tweaked to make them very much worth picking up. * Weapon stats have been given an accuracy pass to eliminate inconsistencies. Frequency of primary and secondary weapons have been changed so they are more evenly distributed. * Firerate and energy cost of the boss-themed weapons have been completely re-balanced. * Spawning rules of bosses have been tweaked for both the base game and Augmented expansion to allow bosses exclusive to mid floors to appear more often. * Statistics menu has been cleaned up and reorganized by tags to make it easier to look through. * Dozens of item descriptions have been extended and clarified. * Duration of the shot cancelling effect when using a teleporter has been greatly reduced to avoid accidentally wasting missiles and energy. * Caltrops tiles now have improved visibility and sharpness. * Countless rooms tweaked. * Tons of other refinements and bugfixes. * New music track by Pablo Vega!

Starward Rogue changes

addedToday we have a new update you probably didn't expect. This is a big one, so there's a little something for everyone in it and we hope you enjoy it.
added50 new rooms for the AuGMENTED expansion. * 4 new weapons: The Dragon Cannon ATR, Salvo Minigun, Spinblade Cannon and Horizon Sniper Rifle. * New missile launcher: The Knowledge Hound Launcher. * 2 new modules: The Assassin and Rocketeer Modules. * 3 new powerups: Toxic Ammo, Contaminated Ammo and Tampered Regulator. * 6 new consumable drones: Missile, Casket, LaserTwin, Overload, Riot and Biotech Drones. * 6 new Ancestor Guardian consumables: Sunstone, Bloodstone, Sapphire, Diamond, Emerald and Amethyst Ancestor Guardians. These will allow you to channel the Ancestors power for a short duration, giving you an elemental breath attack and various special effects, depending on the Ancestor. * 15 new communications from Rodney in the mech selection screen, based on victories. * Less desirable items and perks have been tweaked to make them very much worth picking up. * Weapon stats have been given an accuracy pass to eliminate inconsistencies. Frequency of primary and secondary weapons have been changed so they are more evenly distributed. * Firerate and energy cost of the boss-themed weapons have been completely re-balanced. * Spawning rules of bosses have been tweaked for both the base game and Augmented expansion to allow bosses exclusive to mid floors to appear more often. * Statistics menu has been cleaned up and reorganized by tags to make it easier to look through. * Dozens of item descriptions have been extended and clarified. * Duration of the shot cancelling effect when using a teleporter has been greatly reduced to avoid accidentally wasting missiles and energy. * Caltrops tiles now have improved visibility and sharpness. * Countless rooms tweaked. * Tons of other refinements and bugfixes. * New music track by Pablo Vega!

Today we have a new update you probably didn't expect. This is a big one, so there's a little something for everyone in it and we hope you enjoy it.

The list of changes is pretty long, but here is a quick summary:

* 50 new rooms for the AuGMENTED expansion. * 4 new weapons: The Dragon Cannon ATR, Salvo Minigun, Spinblade Cannon and Horizon Sniper Rifle. * New missile launcher: The Knowledge Hound Launcher. * 2 new modules: The Assassin and Rocketeer Modules. * 3 new powerups: Toxic Ammo, Contaminated Ammo and Tampered Regulator. * 6 new consumable drones: Missile, Casket, LaserTwin, Overload, Riot and Biotech Drones. * 6 new Ancestor Guardian consumables: Sunstone, Bloodstone, Sapphire, Diamond, Emerald and Amethyst Ancestor Guardians. These will allow you to channel the Ancestors power for a short duration, giving you an elemental breath attack and various special effects, depending on the Ancestor. * 15 new communications from Rodney in the mech selection screen, based on victories. * Less desirable items and perks have been tweaked to make them very much worth picking up. * Weapon stats have been given an accuracy pass to eliminate inconsistencies. Frequency of primary and secondary weapons have been changed so they are more evenly distributed. * Firerate and energy cost of the boss-themed weapons have been completely re-balanced. * Spawning rules of bosses have been tweaked for both the base game and Augmented expansion to allow bosses exclusive to mid floors to appear more often. * Statistics menu has been cleaned up and reorganized by tags to make it easier to look through. * Dozens of item descriptions have been extended and clarified. * Duration of the shot cancelling effect when using a teleporter has been greatly reduced to avoid accidentally wasting missiles and energy. * Caltrops tiles now have improved visibility and sharpness. * Countless rooms tweaked. * Tons of other refinements and bugfixes. * New music track by Pablo Vega!

You can find the full changelog here.

One final little bonus, is the Galactic Arena test chamber. This isn't officially supported as a proper feature, but we wanted to include it in the base game for people to try out. It is a wave survival mode mini-game which can be a fun change of pace from doing regular runs. To access it from the main menu, simply click Mods, select the Galactic_Arena test chamber and buckle up! (Par time: 5mins)

Many thanks everybody for your support and have fun. :)

Source

Steam News / 24 November 2021

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