Full notes
Full Startron update
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What changed
- UI and audio
- Gameplay
- Store
- Fixes
- Performance
Startron changes
Startron v0.158 has been released!
Tweaks & updates
The aurora effect when zoomed into a planet has been redone
Telepopping items now looks more fun in the UI
Gas giant generation has been redone
Added yard rollers (essentially tile blockers so materials accumulate where you want them)
Islands generate less predictably on lithrogen planets now
Station & salvage yard floor colour is now variable between entities
Planet ports now show the correct soil colour in 3D
Planet ports have had a few extra details sprinkled around
More than doubled the number of things NPCs can say
Space and enter can now be used to enter systems, entities & docks
Reshuffled the municipal building placement a bit
Futons are now restocked at stations
Walls indicate which tiles they'll join to when building
Soil colour logic for non-planets is now more consistent
Various cosmic database updates
Various texture updates
Various UI text tweaks
Bar patron species on homeworld ports is now not random
Comets no longer change their orbits if entities are destroyed in a system
Linked addons and components now show a line between them in engineering
After blowing your zipship up, your new ship will now start at the space centre
The energy funnel interface now shows the type of power source available
Your zipship shows up better in the tutorial if over a white tile now
The shop pricing table is now drawn using cleaner ASCII
Stiff fibres now have a different tile appearance to chronc ore
The cosmic database on the website now matches the in game database closer in appearance
The transmission marker now resets when you zoom out to the cosmos overview, so it's less easy to miss something pointing you somewhere
Add beeboop, vectron & lintorian pictures to database
All flashing arrows for interfaces, flipping planets around, transmissions pointers & docks now flash the same colours for consistency
Overlapping system names in the cosmos overview are now easier to see
Added the actions each crew position can perform to the cosmic database
Shop cargo now shows a similar preview to contaminated canisters
Bugs fixed in this version
Fixed flickery render errors on the bridge when reading the entity history
Fixed missing signs next to ports on homeworlds
Fixed planet/sun being massive for 1 frame when loading into a cosmos
Fixed ratto starting conditions to say "No oracot seeds"
Fixed stars showing through ship windows when on a planet port
Fixed auroras happening on star types where they couldn't occur naturally
Fixed icecaps not rendering on unlit planets
Fixed ship components still being damaged after blowing up and respawning
Source
Changelog.gg summarizes and formats this update. How we read updates.
