In this update1
Full notes
Full Starship Scramble update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Balance
- Fixes
Starship Scramble changes
Most of the adjustments in this patch target at the ship building aspect:
Show attack range of weapons.
Stacking crews of the same job.
Show effect of crews.
Buying crews now has an effect to better indicate your action.
Improve the tab navigation.
Dragging to view crew no longer move the ship.
Fix overlay issue in build mode.
Reduce banishment options significantly.
Guarantee shop to contain a connector for the first few waves.
Add pictogram to differentiate connectors from other modules.
Display an array of boss waves.
Stock boost now scale with stars, the higher the star level is, the higher chance for the module to appear in shop. Non-upgradable is considered star 0.
Most of these changes come from you feedback, keep them coming to make a better game!! There are crucial notes, you should know about the gameplay changes:
Ore fields have their color desaturated.
Touching a repair kit instantly use it.
Scanned asteroids are no longer interactable.
Crews are improvised, high tier crews cost a bit more.
Adjust the victory scene to distinguish ship and crews.
Core ship Changes:
Fix the starting weapon issue of Corsair ship.
Nemesis has larger harvesting reduction,
Brawn starts negative defense,
Serenity earn less coin for each enemy alive.
There are a lot of bug resolved in this patch and hopefully, you don't encountered an error!!
Source
Changelog.gg summarizes and formats this update. How we read updates.
