Full notes
Full Starship Scramble update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Gameplay
- Performance
- Server
Starship Scramble changes
Fix the localization errors,
There are small changes to the balance of the game, with the intension of creating a challenge for players:
Late game cost is slightly increased.
Enemies are also stronger at late game.
Difficulty 1 is now always available, Difficulty 0 no longer has Tune-up mechanic to prevent overwhelming new players.
Modules and crews appearance rates are modified.
Some melee weapons have their range effect lowered, especially Great star, Diamond Pickaxe, Acid Flail, Gravitational Tornado.
Fire rate gained from crews are reduced.
Journalist is moved from tier 2 to tier 3 and cost higher, there is a new negative passive compensate the immense power this crew brings, scaling remains the same however.
Providence name is changed to Piggy, with a higher requirement for coin. Piggy does not have the passive of gaining 20% unused coin, and instead start with Wealth keeper.
Wealth keeper no longer works after wave 20.
Meteorite Damage is adjusted to scale with wave and difficulty.
The game now collects any crash and error event that occurs. On the side note, Demo is also updated!! I found many players gave the demo a try first and it was not well-polished.
Thank you for your time in Starship Scramble, the game is in active development, please let me know any concern you may have. Feedback and idea are also welcomed. Consider joining our discord server and create a better game. Starship Scramble Discord
Source
Changelog.gg summarizes and formats this update. How we read updates.
