Full notes
Full StarScraper update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Maps
- Server
- Store
StarScraper changes
Announcing Starscraper 1.1: "Industrial Strength" Update Part II.
It's taken us a little bit of time to get the finishing touches sorted out and developed, but we're here and the update is ready! 1.1 is focused on mostly fixing things that are wrong with the base game, and using that more stable foundation to add further depth to the mechanics. Most of our work is bug fixes, but we've also added systems like HVAC, bug infestations, and building options such as drainage and insulation to add more strategy into the construction of your tower.
Thank you for your continued support and interest in the game!
Check out the changelog below for everything that's in the game right now!
Changelog
Gameplay Mechanics
New System: Industry
Added air/HVAC simulation, and outdoor temperature. *NEW to part 2*
Added In-game industrial resources.
Added a production system. Rooms can now consume, produce, and buy resources.
Added a resource inventory.
Disasters & Dynamic Effects
Dramatically reduced fire ignition risk *NEW to part 2*
Infestation
Water Leaks
Improved Fire system.
Disasters now cause room damage per cell.
New Containment rooms can now insulate sensitive rooms against damage.
User Interface and Ease-of-Use
Tool now deselects itself if you choose a building sub-menu. *NEW to part 2*
Added interaction modes (“Building Tools”) to improve control scheme.
Added Interactive Minimap
Camera no longer pans when the game is not in focus
Camera edge scrolling margin reduced
Increased UI transition speeds
Reworked Tooltip system to show more information
Change Tooltip font for improved readability
Added new "?" mouseover tips to better explain game mechanics
Reworked UI visuals for readability
Updated tooltips and Tip Book for better clarity and for new systems and content.
Added an new game story introduction
Data Visualization
New Data Map for air temperature
New Data Maps for Room Evaluation and Infestation Risk
Added new icons for Data Maps
Balance Adjustments
Reduced the rent of Server Rooms
Reduced the rent of Offices
Added New Rooms
Industry rooms:
AC Unit *NEW to part 2*
Furnace *NEW to part 2*
Fluid Tanks
Batteries
Recycling
Water Treatment
Crop Center
Bamboo Grove
Herb Nursery
Foundry
Plastics Plant
Textile Mill
Paper Mill
Glass Kiln
Food Packing
Apparel Factory
Furniture Shop
Pharma Firm
Materials Plant
Book Binder
Tech Factory
Bio Reactor
Infrastructure Rooms:
Acoustic Foam
Insulation
Drip Tile
Education Rooms:
Planetarium
Culinary Rooms:
Jungle Diner
Decorations:
Odd Sculpture?
Bug Fixes
[Fixed] Reduced save/load time. *NEW to part 2*
[Fixed] Inventory doesn't properly save number of items *NEW to part 2*
[Fixed] Fires burn too often and too far *NEW to part 2*
[Fixed] Camera doesn't pan properly over the minimap *NEW to part 2*
[Fixed] WASD moves camera while dialog box is open
[Fixed] Can select a room through the menu while double clicking
[Fixed] Can purchase and sell stocks when you don't have them to buy/sell through menu
[Fixed] Trying to build elevators above floor 100 can cause a crash
[Fixed] Framework and elevators both expand when buttons overlap and are clicked
[Fixed] Camera pans when the window is unselected
[Fixed] Screen is blurry when using windowed fullscreen, after switching from fullscreen
[Fixed] Burned rooms and fire did not save properly to save files
Source
Changelog.gg summarizes and formats this update. How we read updates.
