Full notes
Full StarScraper update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
- UI and audio
- Maps
- Server
StarScraper changes
Announcing Starscraper 1.1: "Industrial Strength" Update Part I.
Welcome! In the two months since StarScraper released, there has been so much we wanted to add and improve that we had trouble fitting it all into one update. So much so, in fact, that we decided to put together one big Industrial-strength one!
Since before we released we’d been wanting to add more dimension to the resource side of our tower simulation. What’s the fun if there’s only one dimension to how rich you are(n’t)? Therefore, we focused this update on adding industry to your skyscraper. Now, not only can you build up your tower, you can also build up massive supply chains and stockpiles of consumer goods for your stores!
We also have been hard at work improving the game’s ease-of-use and clarity. We've also added over 25 new rooms, with new mechanics to help differentiate them from the rest!
We still have a little bit more in store, so this will be part I of a II part update. We're also adding some more secret cool content in Part II, but we want a little bit of time to make sure everything in Part I works first. We've added a lot, so we're going to keep an eye on it's performance as we polish the second half of the update.
Check out the changelog below for everything that's in the game right now!
Changelog
Gameplay Mechanics
New System: Industry
Added In-game industrial resources.
Added a production system. Rooms can now consume, produce, and buy resources.
Added a resource inventory.
Disasters & Dynamic Effects
Infestation
Water Leaks
Improved Fire system.
Disasters now cause room damage per cell.
New Containment rooms can now insulate sensitive rooms against damage.
User Interface and Ease-of-Use
Added interaction modes (“Building Tools”) to improve control scheme.
Added Interactive Minimap
Camera no longer pans when the game is not in focus
Camera edge scrolling margin reduced
Increased UI transition speeds
Reworked Tooltip system to show more information
Change Tooltip font for improved readability
Added new "?" mouseover tips to better explain game mechanics
Reworked UI visuals for readability
Updated tooltips and Tip Book for better clarity and for new systems and content.
Added an new game story introduction
Data Visualization
New Data Maps for Room Evaluation and Infestation Risk
Added new icons for Data Maps
Balance Adjustments
Reduced the rent of Server Rooms
Reduced the rent of Offices
Added New Rooms
Industry rooms:
Fluid Tanks
Batteries
Recycling
Water Treatment
Crop Center
Bamboo Grove
Herb Nursery
Foundry
Plastics Plant
Textile Mill
Paper Mill
Glass Kiln
Food Packing
Apparel Factory
Furniture Shop
Pharma Firm
Materials Plant
Book Binder
Tech Factory
Bio Reactor
Infrastructure Rooms:
Acoustic Foam
Insulation
Drip Tile
Education Rooms:
Planetarium
Culinary Rooms:
Jungle Diner
Decorations:
Odd Sculpture?
Bug Fixes
[Fixed] WASD moves camera while dialog box is open
[Fixed] Can select a room through the menu while double clicking
[Fixed] Can purchase and sell stocks when you don't have them to buy/sell through menu
[Fixed] Trying to build elevators above floor 100 can cause a crash
[Fixed] Framework and elevators both expand when buttons overlap and are clicked
[Fixed] Camera pans when the window is unselected
[Fixed] Screen is blurry when using windowed fullscreen, after switching from fullscreen
[Fixed] Burned rooms and fire did not save properly to save files
Source
Changelog.gg summarizes and formats this update. How we read updates.
