In this update4
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Full Stars Reach update
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Repeated intro
Hello, Wayfarers!
What changed
- Performance
- Maps
- Gameplay
- Fixes
- UI and audio
Stars Reach changes
We’re putting the finishing touches on our next update, tightening the bolts and patching the hull. Our primary mission for the update was to resolve the stability issues that were introduced in a recent update. We’ve identified a number of the problems and cleaned them up. Plus, we’ve got a fresh coat of paint on our gas and water effects, chat bubbles, and some handy quality-of-life tweaks. Beware of low-hanging, heavy fog. Visibility may be diminished... and you never know what could be lurking out there.
Updated Visuals for Gas and Water
We’ve introduced a brand-new gas rendering pipeline, bringing sharper visuals, smoother rendering, and improved performance across the board.
Reworked gas and liquid rendering for smoother visuals and improved volumetric rendering performance.
Added procedural noise to gas rendering, creating more natural detail around planetary surfaces and in space.
Underwater rendering is here! Enjoy light beams piercing the water surface, underwater effects, and more.
The old volumetric fog system has been replaced with a new fog renderer built on our custom gas rendering. For now, fog is localized and not yet simulation-reactive, but the plan is for it to become contextual to biomes in the future.
Clouds now use the new rendering pipeline too. Fly up and check them out!
Space now features simple nebulae powered by the same rendering system.
Chat Bubbles: Now with More Personality
Your words deserve to look their best! We’ve given our chat bubbles a complete makeover - fixing wonky textures and ensuring your messages arrive in style.
Banished word-wrap gremlins, stretched textures, and bubble-spout glitches.
A fresh pass on the art style of the bubbles. Plus, we added a whole bunch of new ones!
These bubbles are mapped throughout the moods and say alternates, so you will find that far more of them now display differently.
Updated fonts for better readability.
Chat bubbles now intelligently adjust their stay-time based on your message length.
Other Changes, Bug Fixes, and Updates
Fixed an issue that would cause players to get stuck zoning if they had a Probe Light active
Added improved logging to help us track crashes and keep things running smoothly.
You can now 'Inspect' fellow Wayfarers to check out their profiles.
Updated the medical box art in the Crucible firebase.
Added temporary icons to the skill UI to help with readability.
Improved the prediction of indirect projectiles
Known Issues
Gas that is floating on water can be pixelated at times
Fog may be heavier than intended. Please let us know if you encounter something out of a Stephen King movie... we do want you to be able to see where you’re going.
Source
Changelog.gg summarizes and formats this update. How we read updates.
