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Steam News20 September 20241y ago

Update Version: 1.82

+Entire discovery system has been remade. Discoveries may have to be rediscovered after this update. From now on discoveries will remain permanent once found.

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Full Stars And Empires: Colony Defense update

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What changed

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  • Performance
fixed+Entire discovery system has been remade. Discoveries may have to be rediscovered after this update. From now on discoveries will remain permanent once found. So if you find a discovery, you will have it forever and can only benefit once. Each discovery offers a massive boost in colony progress once found. +New save system being designed for better performance and rapid saving with other systems. First off, it will start saving your discoveries now as well as your colony progress but now also will save your settings that you had when you last saved. This means if your volume is set to 2% when you saved, then when you click continue, it will load those settings. +Settings page (from escape menu) has been revamped. Now includes toggle buttons to invert your mouse control in design mode for left/right, up/down, zooming in/out and showing tips (tips will be added later so nothing happens yet with tips). +Perks updated, they now show the % buff they give you on their icon. I may change these icons several times and make them different, not sure of the design yet in the perk collection window (tab). Work in progress. +Added perks to some newer maps and fixed a few perks not being correctly added if owned. +Discovery Achievement now works, just have to find one to claim it! +Shields Up Achievement now works, get those shields up! +The Butcher Achievement now works, get slaying! +Greedy Achievement now works, get 100k of all resources at once! +Added "press f to interact" prompt when looking at an interactable object as well as other helpful popups like harvestable nodes and loot crates. +Fixed a bug where shields were charging over the max allowed briefly. +Fixed a bunch of issues with tech not updating correctly in the tech requirements section when needing discoveries or artifacts as a requirement. The data now works correctly. +Fixed a serious bug with invasions having the chance to cause a game crash.

Stars And Empires: Colony Defense changes

fixed+Entire discovery system has been remade. Discoveries may have to be rediscovered after this update. From now on discoveries will remain permanent once found. So if you find a discovery, you will have it forever and can only benefit once. Each discovery offers a massive boost in colony progress once found. +New save system being designed for better performance and rapid saving with other systems. First off, it will start saving your discoveries now as well as your colony progress but now also will save your settings that you had when you last saved. This means if your volume is set to 2% when you saved, then when you click continue, it will load those settings. +Settings page (from escape menu) has been revamped. Now includes toggle buttons to invert your mouse control in design mode for left/right, up/down, zooming in/out and showing tips (tips will be added later so nothing happens yet with tips). +Perks updated, they now show the % buff they give you on their icon. I may change these icons several times and make them different, not sure of the design yet in the perk collection window (tab). Work in progress. +Added perks to some newer maps and fixed a few perks not being correctly added if owned. +Discovery Achievement now works, just have to find one to claim it! +Shields Up Achievement now works, get those shields up! +The Butcher Achievement now works, get slaying! +Greedy Achievement now works, get 100k of all resources at once! +Added "press f to interact" prompt when looking at an interactable object as well as other helpful popups like harvestable nodes and loot crates. +Fixed a bug where shields were charging over the max allowed briefly. +Fixed a bunch of issues with tech not updating correctly in the tech requirements section when needing discoveries or artifacts as a requirement. The data now works correctly. +Fixed a serious bug with invasions having the chance to cause a game crash.

+Entire discovery system has been remade. Discoveries may have to be rediscovered after this update. From now on discoveries will remain permanent once found. So if you find a discovery, you will have it forever and can only benefit once. Each discovery offers a massive boost in colony progress once found. +New save system being designed for better performance and rapid saving with other systems. First off, it will start saving your discoveries now as well as your colony progress but now also will save your settings that you had when you last saved. This means if your volume is set to 2% when you saved, then when you click continue, it will load those settings. +Settings page (from escape menu) has been revamped. Now includes toggle buttons to invert your mouse control in design mode for left/right, up/down, zooming in/out and showing tips (tips will be added later so nothing happens yet with tips). +Perks updated, they now show the % buff they give you on their icon. I may change these icons several times and make them different, not sure of the design yet in the perk collection window (tab). Work in progress. +Added perks to some newer maps and fixed a few perks not being correctly added if owned. +Discovery Achievement now works, just have to find one to claim it! +Shields Up Achievement now works, get those shields up! +The Butcher Achievement now works, get slaying! +Greedy Achievement now works, get 100k of all resources at once! +Added "press f to interact" prompt when looking at an interactable object as well as other helpful popups like harvestable nodes and loot crates. +Fixed a bug where shields were charging over the max allowed briefly. +Fixed a bunch of issues with tech not updating correctly in the tech requirements section when needing discoveries or artifacts as a requirement. The data now works correctly. +Fixed a serious bug with invasions having the chance to cause a game crash.

Source

Steam News / 20 September 2024

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