HomeGamesUpdatesPricingMethodology
Steam News21 September 20169y ago

Update - V. 0.3.8 - Now Live in BETA Branch

Greetings Pilots, Apologies for the delay in updates - we needed a little bit of downtime from the crazy crunch leading up to launch, but we're back on it and shaping things up. So, we just pushed version 0.3.

Full notes

Full Starr Mazer: DSP update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings Pilots, Apologies for the delay in updates - we needed a little bit of downtime from the crazy crunch leading up to launch, but we're back on it and shaping things up. So, we just pushed version 0.3.8 to the BETA branch. This is officially"ACT 1 Polish, Round 1". Here is what has changed: updated default bullets fix sniper graphics, fire less frequent, slight reduction in power remove crumbles from asteroid graphics giant enemy plasma balls should not be destroyable adjusted intro timing return kamikaze raiders to original color more warning time on huge asteroids reduce death blossom power - it’s OP big cyclone drone should shoot plasma balls more attention brought to warnings more enemy events for 1-1 more enemy events for 1-2 more enemy events for 1-3 updated grid background in options screen speed fx when passing through space gate rings weapon previews in the shop cannon a bit more powerful, less blowback new carbomite animations boss - parts update boss - tank form refinement boss - fins oscillate boss - fixed some janky looking part positions boss - tank speed fx boss - improved turret flashing animations replaced invulnerable level 3 enemies with starfish challenges revised level 1 night background variation increased carbomite drop frequency on level 3 improved minor cyclone drone bullet pattern fixed: some seekers face the wrong way The most significant change you might notice are some new enemy patterns in all 3 levels, and weapon previews the in the shop. the rest are all very subtle, but do add up! The next major update will be."ACT 1 Polish, Round 2"., which will have new player weapon animations, even more polish on the boss, some new enemy events and just tighten things up in general. When it's solid we'll push it to the default branch, then it's on to ACT 2 :) We hope you enjoy it! -The Pixeljam and Imagos Teams

What changed

1 fix0 additions0 changes0 removals
  • Compatibility
fixedGreetings Pilots, Apologies for the delay in updates - we needed a little bit of downtime from the crazy crunch leading up to launch, but we're back on it and shaping things up. So, we just pushed version 0.3.8 to the BETA branch. This is officially "ACT 1 Polish, Round 1" . Here is what has changed: updated default bullets fix sniper graphics, fire less frequent, slight reduction in power remove crumbles from asteroid graphics giant enemy plasma balls should not be destroyable adjusted intro timing return kamikaze raiders to original color more warning time on huge asteroids reduce death blossom power - it’s OP big cyclone drone should shoot plasma balls more attention brought to warnings more enemy events for 1-1 more enemy events for 1-2 more enemy events for 1-3 updated grid background in options screen speed fx when passing through space gate rings weapon previews in the shop cannon a bit more powerful, less blowback new carbomite animations boss - parts update boss - tank form refinement boss - fins oscillate boss - fixed some janky looking part positions boss - tank speed fx boss - improved turret flashing animations replaced invulnerable level 3 enemies with starfish challenges revised level 1 night background variation increased carbomite drop frequency on level 3 improved minor cyclone drone bullet pattern fixed: some seekers face the wrong way The most significant change you might notice are some new enemy patterns in all 3 levels, and weapon previews the in the shop. the rest are all very subtle, but do add up! The next major update will be ."ACT 1 Polish, Round 2" ., which will have new player weapon animations, even more polish on the boss, some new enemy events and just tighten things up in general. When it's solid we'll push it to the default branch, then it's on to ACT 2 :) We hope you enjoy it! -The Pixeljam and Imagos Teams

Starr Mazer: DSP changes

fixedGreetings Pilots, Apologies for the delay in updates - we needed a little bit of downtime from the crazy crunch leading up to launch, but we're back on it and shaping things up. So, we just pushed version 0.3.8 to the BETA branch. This is officially "ACT 1 Polish, Round 1" . Here is what has changed: updated default bullets fix sniper graphics, fire less frequent, slight reduction in power remove crumbles from asteroid graphics giant enemy plasma balls should not be destroyable adjusted intro timing return kamikaze raiders to original color more warning time on huge asteroids reduce death blossom power - it’s OP big cyclone drone should shoot plasma balls more attention brought to warnings more enemy events for 1-1 more enemy events for 1-2 more enemy events for 1-3 updated grid background in options screen speed fx when passing through space gate rings weapon previews in the shop cannon a bit more powerful, less blowback new carbomite animations boss - parts update boss - tank form refinement boss - fins oscillate boss - fixed some janky looking part positions boss - tank speed fx boss - improved turret flashing animations replaced invulnerable level 3 enemies with starfish challenges revised level 1 night background variation increased carbomite drop frequency on level 3 improved minor cyclone drone bullet pattern fixed: some seekers face the wrong way The most significant change you might notice are some new enemy patterns in all 3 levels, and weapon previews the in the shop. the rest are all very subtle, but do add up! The next major update will be ."ACT 1 Polish, Round 2" ., which will have new player weapon animations, even more polish on the boss, some new enemy events and just tighten things up in general. When it's solid we'll push it to the default branch, then it's on to ACT 2 :) We hope you enjoy it! -The Pixeljam and Imagos Teams

Source

Steam News / 21 September 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.