Into the SPACE GATE! Greetings, Pilots! We're back! In your face and on your feeds, and this time we're coming with a whole new level draft for you to chunk and plunk your SHMUPPY minds at!
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Full Starr Mazer: DSP update
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What changed
0 fixes2 additions2 changes0 removals
Gameplay
addedInto the SPACE GATE!We're back! In your face and on your feeds, and this time we're coming with a whole new level draft for you to chunk and plunk your SHMUPPY minds at! Along with a number of upgrades, patches and bug-fixes, this time we're stepping out of Act I and into--
addedAct II: Cracking the Heavens, Shaking the StarsIt's official! Not only are we continually upgrading our existing content and engine, we're beginning our monthly release of content new content! One level draft a month, until we're done with them. Then, all 9 levels done, we revise revise revise, pump them with juice, and release a tight, tweaks, amazing game experience to you. We're proud to give you an Early Access peek at-- ActII, Level 1 - "Reducto ad Absurdum"
changedAct II: Cracking the Heavens, Shaking the StarsThe DSP MkI Pilots, having defeated the G'ell infected SARDO-099 Form Amorphous Defense Platform , are thrown through the Numspa Gate and into Weirdspace , an alien hyper-space dimension, where their piloting skills are put to the test against hundreds of dizzying G'ell Pattern Attack ships lead by the enigmatic alien fighter pilot Slake Shinegunner , who pilots the visciously effective G'ell Modified Forward Assault Special Frame, " Mad Harbinger ." On the other side of Weirdspace, the DSP MkI Pilots find themselves thrust into a UNFP warship graveyard. What was once the entire defensive force of the UNFP, including the "Agotos", an incomprehensibly sized capital ship, now a cracked and burning wreck. The DSP MkI Pilots must dodge the debris of their fallen comrads and battle through a mass of G'ell fighters before facing off a second time with Slake Shinegunner, whose "Mad Harbinger" has been upgraded to a furious brink.
changedWhat's New?You'll notice we changed this level's boss from BNO-66866 and his wicked ship, " Element Manifold ." Don't you worry, he's not getting cut - just moved . We thought that, since Act II's big bad boss is actually a collective of FIVE BOSS SHIPS working in conjunction, known the the G'ell as THE FIGURATE , we'd harass the player with one or more of each of them per level.
Starr Mazer: DSP changes
CCompetitivemode
addedWe're back! In your face and on your feeds, and this time we're coming with a whole new level draft for you to chunk and plunk your SHMUPPY minds at! Along with a number of upgrades, patches and bug-fixes, this time we're stepping out of Act I and into--
addedIt's official! Not only are we continually upgrading our existing content and engine, we're beginning our monthly release of content new content! One level draft a month, until we're done with them. Then, all 9 levels done, we revise revise revise, pump them with juice, and release a tight, tweaks, amazing game experience to you. We're proud to give you an Early Access peek at-- ActII, Level 1 - "Reducto ad Absurdum"
changedThe DSP MkI Pilots, having defeated the G'ell infected SARDO-099 Form Amorphous Defense Platform , are thrown through the Numspa Gate and into Weirdspace , an alien hyper-space dimension, where their piloting skills are put to the test against hundreds of dizzying G'ell Pattern Attack ships lead by the enigmatic alien fighter pilot Slake Shinegunner , who pilots the visciously effective G'ell Modified Forward Assault Special Frame, " Mad Harbinger ." On the other side of Weirdspace, the DSP MkI Pilots find themselves thrust into a UNFP warship graveyard. What was once the entire defensive force of the UNFP, including the "Agotos", an incomprehensibly sized capital ship, now a cracked and burning wreck. The DSP MkI Pilots must dodge the debris of their fallen comrads and battle through a mass of G'ell fighters before facing off a second time with Slake Shinegunner, whose "Mad Harbinger" has been upgraded to a furious brink.
changedYou'll notice we changed this level's boss from BNO-66866 and his wicked ship, " Element Manifold ." Don't you worry, he's not getting cut - just moved . We thought that, since Act II's big bad boss is actually a collective of FIVE BOSS SHIPS working in conjunction, known the the G'ell as THE FIGURATE , we'd harass the player with one or more of each of them per level.
Into the SPACE GATE!
Greetings, Pilots!
We're back! In your face and on your feeds, and this time we're coming with a whole new level draft for you to chunk and plunk your SHMUPPY minds at! Along with a number of upgrades, patches and bug-fixes, this time we're stepping out of Act I and into--
Act II: Cracking the Heavens, Shaking the Stars
It's official! Not only are we continually upgrading our existing content and engine, we're beginning our monthly release of content new content! One level draft a month, until we're done with them. Then, all 9 levels done, we revise revise revise, pump them with juice, and release a tight, tweaks, amazing game experience to you. We're proud to give you an Early Access peek at-- ActII, Level 1 - "Reducto ad Absurdum"
The DSP MkI Pilots, having defeated the G'ell infected SARDO-099 Form Amorphous Defense Platform, are thrown through the Numspa Gate and into Weirdspace, an alien hyper-space dimension, where their piloting skills are put to the test against hundreds of dizzying G'ell Pattern Attack ships lead by the enigmatic alien fighter pilot Slake Shinegunner, who pilots the visciously effective G'ell Modified Forward Assault Special Frame, "Mad Harbinger." On the other side of Weirdspace, the DSP MkI Pilots find themselves thrust into a UNFP warship graveyard. What was once the entire defensive force of the UNFP, including the "Agotos", an incomprehensibly sized capital ship, now a cracked and burning wreck. The DSP MkI Pilots must dodge the debris of their fallen comrads and battle through a mass of G'ell fighters before facing off a second time with Slake Shinegunner, whose "Mad Harbinger" has been upgraded to a furious brink.
What's New?
You'll notice we changed this level's boss from BNO-66866 and his wicked ship, "Element Manifold." Don't you worry, he's not getting cut - just moved. We thought that, since Act II's big bad boss is actually a collective of FIVE BOSS SHIPS working in conjunction, known the the G'ell as THE FIGURATE, we'd harass the player with one or more of each of them per level.
FIVE BOSS SHIPS?
Well, yeah! I mean, we can't end every act with a giant super-ship. That would get boring repetitive. THE FIGURATE is not only the main boss of Act II, it's also a set of enemy ships that harass the player throughout the three levels of Act II! For Act II, Level 1 we went with--
Slake Shinegunner / “Mad Harbinger”
Slake Shinegunner is a humanoid alien from “ Jerk Space,” a geometrically unstable pocket of bent-lens beyond the Helix Nebula. Slake’s ship, “ Mad Harbinger,” is a prototype G’ell super-assault unit armed with the G’ell’s most devastating attacks while still being well armored and fast enough to be competitive.
Slake will harass you in and out of Weirdspace, as is his way.
Weirdspace?
Oh, that. Yeah. Things get weird once the DSP MkI Pilots are flung through the Numspa Gate. It used to be a stable artificial wormhole in there; a hyperspace corridor used to connect humanity with the greater galaxy.
The G'ell have destroyed the corridor and disrupted the hyperspace channel, creating Weirdspace; an aberration of space-time that the entire UNFP