The Steam Summer Sale is over, but Starport Delta is still available on discount in the Humble Space Sale this week!
In this update2
Full notes
Full Starport Delta update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
3 fixes10 additions4 changes0 removals
Gameplay
UI and audio
Balance
Store
addedThe Steam Summer Sale is over, but Starport Delta is still available on discount in the Humble Space Sale this week! We've also had some new & recent positive feedback for the game, and we're looking forward to the next steps for Starport Delta.
addedThe big change in this update is two new second-tier upgrades for both Oxygen Plants and Food Farms - you can see a sneak peek of these in the image above! Following on from adding "Normal" and "Challenge" difficulty modes to the first four missions in v1.0.16 and v1.0.17 , this update adds the same selectors to missions 5 & 6. We've also given you the ability to compliment your residents any time you want, some UI updates and more. Soon we'll have difficulty modes for the rest of the campaign, and we're looking forward to giving players more choices and more of what they want to see in the game.
addedThis update also includes bug fixes and requests from our community, including adding any build cost shortfall to the information window so you don't have to do the math and work out what you need. We welcome feedback of all kinds through the Starport Delta Discord , the discussion boards , support site or regular old email. We've also added a new Cloudfire Studios Support user here on Steam as another avenue to connect with us. We read everything we can to help improve your experience of our game.
changedIf you're interested in seeing Starport Delta in your language, make sure to let us know! We have a dedicated localization requests channel on the Starport Delta Discord and we're listening on all other channels as well.
addedWhat's newadd 7-building upgrade for Oxygen Plant
addedWhat's newadd 7-building upgrade for Food Farm
Starport Delta changes
addedThe Steam Summer Sale is over, but Starport Delta is still available on discount in the Humble Space Sale this week! We've also had some new & recent positive feedback for the game, and we're looking forward to the next steps for Starport Delta.
addedThe big change in this update is two new second-tier upgrades for both Oxygen Plants and Food Farms - you can see a sneak peek of these in the image above! Following on from adding "Normal" and "Challenge" difficulty modes to the first four missions in v1.0.16 and v1.0.17 , this update adds the same selectors to missions 5 & 6. We've also given you the ability to compliment your residents any time you want, some UI updates and more. Soon we'll have difficulty modes for the rest of the campaign, and we're looking forward to giving players more choices and more of what they want to see in the game.
addedThis update also includes bug fixes and requests from our community, including adding any build cost shortfall to the information window so you don't have to do the math and work out what you need. We welcome feedback of all kinds through the Starport Delta Discord , the discussion boards , support site or regular old email. We've also added a new Cloudfire Studios Support user here on Steam as another avenue to connect with us. We read everything we can to help improve your experience of our game.
changedIf you're interested in seeing Starport Delta in your language, make sure to let us know! We have a dedicated localization requests channel on the Starport Delta Discord and we're listening on all other channels as well.
addedadd 7-building upgrade for Oxygen Plant
The Steam Summer Sale is over, but Starport Delta is still available on discount in the Humble Space Sale this week! We've also had some new & recent positive feedback for the game, and we're looking forward to the next steps for Starport Delta.
The big change in this update is two new second-tier upgrades for both Oxygen Plants and Food Farms - you can see a sneak peek of these in the image above! Following on from adding "Normal" and "Challenge" difficulty modes to the first four missions in v1.0.16 and v1.0.17, this update adds the same selectors to missions 5 & 6. We've also given you the ability to compliment your residents any time you want, some UI updates and more. Soon we'll have difficulty modes for the rest of the campaign, and we're looking forward to giving players more choices and more of what they want to see in the game.
This update also includes bug fixes and requests from our community, including adding any build cost shortfall to the information window so you don't have to do the math and work out what you need. We welcome feedback of all kinds through the Starport Delta Discord, the discussion boards, support site or regular old email. We've also added a new Cloudfire Studios Support user here on Steam as another avenue to connect with us. We read everything we can to help improve your experience of our game.
If you're interested in seeing Starport Delta in your language, make sure to let us know! We have a dedicated localization requests channel on the Starport Delta Discord and we're listening on all other channels as well.
What's new
add 7-building upgrade for Oxygen Plant
add 7-building upgrade for Food Farm
add 'Normal' difficulty mode for missions 5 & 6 of the campaign
add option to compliment residents
add unlocking animation to mode and grid buttons
add the specifics of any build cost shortfall to information window
adjust default labels on rescue button
adjust resident ships to fly to more places on the station
update translations
update some Cyrillic characters in the title font
fix errors on ships when deconstructing buildings
fix upgraded building meshes not hiding properly in some cases
fix pirates, radiation clouds & electrical storms doing damage while game paused
What's next
more difficulty options for the last of the campaign missions