In this update2
Full notes
Full Starport Delta update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Security
- Events
- UI and audio
- Gameplay
- Compatibility
Starport Delta changes
The Summer Sale is here! Starport Delta is 25% off during the Summer Sale, so now is a good time to grab a copy for you or a friend! We're excited by some of the changes around Steam, including the new Points shop. We can't wait to see which reviewers start getting Community Awards as well!
Following on from adding "Normal" and "Challenge" difficulty modes to the first two missions in v1.0.16, this update adds the same selectors to missions 3 & 4. With more security scans, menu updates and more, this update touches a lot of points around the game. We will continue to add more difficulty modes to the campaign - we want more players to experience the story and learn the mechanics without the pressure of the harder objectives. If there's a mission you're stuck on or feel is too challenging right now, please let us know!
This update also includes some bug fixes and balancing requests from our community, including building repossession being less random which has frustrated a few players when very particular buildings were randomly selected for repossession that became a challenge to recover from if they were unable to buy them back in time. The small resident ships flying from housing complexes to the port make stations feel more alive, and we're looking forward to updating these moving forward and adding more to make each station more vibrant.
We welcome feedback of all kinds through the Starport Delta Discord, the discussion boards, support site or regular old email.
If you're interested in seeing Starport Delta in your language, make sure to let us know! We have a dedicated localization requests channel on the Starport Delta Discord and we're listening on all other channels as well.
What's new
add 'Normal' difficulty mode for missions 3 & 4 of the campaign
add 10 new security scans
add new descriptions to main menu and sandbox menu
add custom rescue labels to security scans
add visible rotation malfunction for malfunctioning defense laser turrets
add some resident ships flying around the station
increase repair depot base radius to 3 hexes
adjust building repossession to happen only to more recently built buildings
switch mission 3 objective from surviving individual meteor strikes to meteor showers
Japanese no longer in beta
update the descriptions for singular building built/exist mission objectives
add new security target icons
add resource caps of 1 billion to fix overflow errors
add score cap of 1 billion to fix negative score error
fix upgraded buildings still supplying the grid after being repossessed
fix upgraded buildings lights staying on when repossessed
What's next
more difficulty options for the rest of the campaign
new upgrade buildings
https://store.steampowered.com/app/888130/Starport_Delta/
Check out our soundtrack!
https://store.steampowered.com/app/1268610/Starport_Delta_Soundtrack/
For more information follow: Starport Delta on Twitter Starport Delta on Facebook Starport Delta on Instagram Starport Delta on Reddit (we're new here, please be kind!) Starport Delta website
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Source
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