Update log
Full Starforged Legacy update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Gameplay
- Fixes
Thank you to everyone who has provided feedback and played the Demo! This patch is more of a stability patch than a gameplay patch. We wanted to address some of the issues we’ve been seeing with saving and crashes, and make additional performance tweaks.
Crash Fixes
Fixed a crash with projectiles overlapping with ships and asteroids that are breaking apart during death.
Fixed a crash with the save system, which was saving at bad times and causing crashes.
Fixed an issue where sometimes the save file wouldn’t load properly on startup.
Removed the unused game analytics plugin that caused potential crashes.
Save System Improvements
The save system will now write the new save to a temporary file, wait for it to finish, then replace the original save file to help prevent data loss.
The save system will also now load auto-save files properly if the main save is corrupted or missing.
Performance
Changed how we were handling sounds to hopefully improve performance.
Visual Enhancements
Updated Impact VFXs to help with visibility.
Radiation VFX is now scaled appropriately to its size.
Updated inhabitable planet background visuals.
Updated the cracked planet background visuals.
Updated Missile VFX to have a more visible radius ring and reduce some part scaling.
Fixes
Fixed issue where opening up the 'Quit Game' popup before opening the 'Main Menu' popup would still cause the game to quit.
Fixed issue with game not properly saving gameplay settings and being set to odd values when restarting the game.
NOTE: This will reset your settings to their default values.
Source
